And the holy trinity.
Neither will ever be fixed.
Given that its down to the generic duo (Theres no meaningful crowd control, and they're moving farther and farther away from it ever being relevant), im not sure thats really a thing hampering it.

In the same way this game proves over and over that its not designed for long, grindy campaigns (Eureka was great at showing that its the opposite of fun to press a button every 1-1.5 seconds for 2+ hours), its also not designed well as a dungeon crawler.