I agree on this one. I remember with a smile (yes, I do smile right now while typing) that I had a flowchart for the first Red Mage spells and how/when to get into melee and all that. Now it's all muscle memory. I also yelled in joy when reaching level 54 and the Vercure icon sneaked into my skillset without my notice. A couple of days later, when I learned when to use Vercure without losing much DPS but still override my mistakes/healer issues, the sexy Verraise icon found its place above Vercure. The same with Jolt, Jolt II and impact. My Lalafell literally learned how to get better at red magic, and it felt so good. Instant full skillbar or within 2 days? Lame. And anti-climactic. And not very logical lore-wise.
However, the very first dungeons often have a weird skill problem when you lack a finisher. E.g. on Red Mage again, I often can Corps-A-Corps, but not Replacement. So I dash in, do my one-skill melee rotation and then...back up by walking.
Maybe they should trickle feed skills but in reasonable bunches/sets that make sense.
As healer, I think it's even more important to realise you start with small, single-target spells and then you get a small AoE heal. Now you will learn about emnity, mana cost etc. and why you whould use which spell in what situation. So many White Mages out there that AoE spam to heal up a party and I can watch the emnity shift with every cast - instead of single-target healing us which is much safer. At this point I often think that these people just bought potions and rushed/skipped the learning process you talk about. Before we could control our faeries better, there were so many Scholars that had their Eos/Selene on auto-pilot and the first encounter made her AoE heal. Because they probably never knew they can actually stop that. But how was that important? Because when you are limited in skills, you are happy with the little what you have.
Sincerely,
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