Quote Originally Posted by Mistyregions View Post
You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.

Why am I correct? I have played with to many people who buy skips and don't even know the core rotation let alone slamming them with something like MCH.
People have told me I'm dumb because I think this is a good way to learn. That you can just 'read all the skills and figure it out'. And maybe that works for them, I dunno. But for me, the slow way works very well. I understand the people who want all the stuff now so they can rush off - they're totally valid and that's a fine way to play. But I'll never be that person. I want to level a few combat classes, a stack of gathering classes, and all the crafters all at once. Slow and steady makes the game enjoyable. Maybe a good solution to this 'problem' is an upfront choice at character creation, like a tortoise and a hare or something? Do you want fast action or slow and steady? Let the player and their playstyle decide.

Just my thoughts.