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  1. #1
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by kidalutz View Post
    New game +

    aside from that EVERY MMO has the same low level experience
    Say that last part louder, for the people in the back!

    Has anyone played a MMO where you get a full kit of skills right off the bat? You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.

    Why am I correct? I have played with to many people who buy skips and don't even know the core rotation let alone slamming them with something like MCH.
    (3)

  2. #2
    Player
    Lissyl's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Elsabette Manaya
    World
    Lamia
    Main Class
    Culinarian Lv 36
    Quote Originally Posted by Mistyregions View Post
    You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.

    Why am I correct? I have played with to many people who buy skips and don't even know the core rotation let alone slamming them with something like MCH.
    People have told me I'm dumb because I think this is a good way to learn. That you can just 'read all the skills and figure it out'. And maybe that works for them, I dunno. But for me, the slow way works very well. I understand the people who want all the stuff now so they can rush off - they're totally valid and that's a fine way to play. But I'll never be that person. I want to level a few combat classes, a stack of gathering classes, and all the crafters all at once. Slow and steady makes the game enjoyable. Maybe a good solution to this 'problem' is an upfront choice at character creation, like a tortoise and a hare or something? Do you want fast action or slow and steady? Let the player and their playstyle decide.

    Just my thoughts.
    (5)
    "Once the landslide has begun, it is too late for the pebbles to vote."

  3. #3
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Mistyregions View Post
    Has anyone played a MMO where you get a full kit of skills right off the bat? You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.

    I agree on this one. I remember with a smile (yes, I do smile right now while typing) that I had a flowchart for the first Red Mage spells and how/when to get into melee and all that. Now it's all muscle memory. I also yelled in joy when reaching level 54 and the Vercure icon sneaked into my skillset without my notice. A couple of days later, when I learned when to use Vercure without losing much DPS but still override my mistakes/healer issues, the sexy Verraise icon found its place above Vercure. The same with Jolt, Jolt II and impact. My Lalafell literally learned how to get better at red magic, and it felt so good. Instant full skillbar or within 2 days? Lame. And anti-climactic. And not very logical lore-wise.

    However, the very first dungeons often have a weird skill problem when you lack a finisher. E.g. on Red Mage again, I often can Corps-A-Corps, but not Replacement. So I dash in, do my one-skill melee rotation and then...back up by walking.

    Maybe they should trickle feed skills but in reasonable bunches/sets that make sense.

    As healer, I think it's even more important to realise you start with small, single-target spells and then you get a small AoE heal. Now you will learn about emnity, mana cost etc. and why you whould use which spell in what situation. So many White Mages out there that AoE spam to heal up a party and I can watch the emnity shift with every cast - instead of single-target healing us which is much safer. At this point I often think that these people just bought potions and rushed/skipped the learning process you talk about. Before we could control our faeries better, there were so many Scholars that had their Eos/Selene on auto-pilot and the first encounter made her AoE heal. Because they probably never knew they can actually stop that. But how was that important? Because when you are limited in skills, you are happy with the little what you have.

    Sincerely,


    (1)

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    736
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Mistyregions View Post
    You know why we need to trickle feed skills in? Because you master the class as you go. You get comfortable with one set, then we add another button, then another.
    It's fine if you learn that way but it's not necessarily the best way of mastering a class. Even if it's helpful to pickup one skill at a time, pacing can change things significantly. How long does it take to adapt to having 2-3 buttons? I feel like the first 15 levels can be skipped entirely without issue. I know that whenever a new class is added to FF14 I avoid roulette specially to avoid being level synced. I queue directly for the highest level dungeons I can so I can take in the class skills as a hole and properly account for them. It hasn't caused me any problems diving into a class at 30, 50, or 60. I greatly prefer it to starting at level 1. Even when I was a new player, skill pacing felt extremely slow.

    Why am I correct? I have played with to many people who buy skips and don't even know the core rotation let alone slamming them with something like MCH.
    Out of curiosity have you tried to find skip players that understand their class? I've run into some that have bought skips for their first class and took the time to learn. They're not experts, but basic rotations don't take long to grasp. I don't think skipping to high levels is a problem. It's all about a player's willingness to learn.
    (1)