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  1. #11
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    As I mentioned in another thread, the boringness with synced instances can be solved by limiting potency instead of limiting skills when synced.
    Although some harassment might come from leveled players to first-time players(due to lack of skills), so SE obviously doesn't implement this.
    I still hope they do this because the main reason for this boringness everyone suffers from is the lack of skills.
    In altering this, you get to train with the same complete skill set you do at max/higher levels even though the potency is minimized.

    I hope this comes off right lol

    Edit:
    If anyone is wondering how this can be done, basically, you take a skill potency(ex. 800) and you are leveled max(ex. 80),
    you divide the skill potency 800 by level count 80 andit goes --> 800 / 80 = 10
    So that skill potency will be "10" at level 1. Let's say from level 80 you sync to a level 55 dungeon...
    You take that level 1 skill potency "10" and multiply it by dungeon level (54) --> 10 x 55 = 550
    Therefore, that skill's potency will be "550" in a level 55 dungeon.
    All this while your skillset is a level 80 skillset with the potency reduced.
    It will be just like doing a level 80 dungeon at a low level!

    The disparity with noobs and high-level players will certainly be noticeable if you have different skill sets and the same potency.
    The solution to this is to leave the low level potency for unsynced players as it is right now and only do this math with synced players.
    This way, low-leveled players will have higher potency to make up for the lack of skills.
    (1)
    Last edited by Mugear_bahamut; 07-13-2019 at 06:24 AM.