Quote Originally Posted by Allegor View Post
The complaint I hear the most is that combat is unbearably slow because of the gcd - just lowering the level requirement for at least one ability that people can weave in could solve a lot of downtime (considering class balance, of course) For me, personally, melee dps jobs were a snore-fest before 40 ish, and groan loudly whenever the roulette throws me in an ARR dungeon.
As an actual new player, I can partially agree. I story-played originally Guild Wars 2 which is more action orientated if it matters, but when I started out on my Lancer, it did feel rather slow-ish on a "feeling"/guts basis. As in the attack animation felt slow and the time between skill use and auto attack made this feeling more prominent. I dunno what exactly changed at my current level (outside of new skills), but maybe it's the minimum skill speed on my gear that makes the CD feel more fluid, paired up with the basic "1-2-3" ST skill combo and Jump. Maybe it's because my mind switched back to tab-targeted gameplay as when I leveled Paladin and Maurador, I didn't have too much of that sluggish impression. Spamming Rock on Conjurer is monotonous, but not too bad so far. The Paladin's board and sword feels quicker and a bit fancier, while Maurador has more "Oomph" behind it. Again that's from a guts-based point of view based on FATEs, job quests and MSQ, which is my main focus, as I'm not really good at technical gameplay observations and these in-depth stuff.