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  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,336
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100

    Please add a visual indicator for magic damage

    As the title says ^^

    Right now there is no way to tell if an attack will be physical or magical, but we have mitigation tools wich only work on one type of damage (with Dark Mind being the worst offender). But since we don't know what the damage type of the enemy attack will be, we can't utilize our mitigation tools correctly.
    There is no indicator and the only feedback we get is the damage we recieve - wich is also hard to see, especially when other mitigation tools like shields come into play. Maybe with a parser, but they are officially not supported (and I am playing on PS4 anyway).

    We already got visual indicators for dispellable debuffs and interruptable attacks, can we please also get one for magical damage? Like a casting bar in a different color?

    Thanks ^^
    (0)

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I think I'd just as soon see them instead remove the distinction altogether. I mean, don't get me wrong, I understand the hesitation in constantly reducing systems such as this to some dead simple state. It's not far off from the argument that every "main stat" could just be combined/reduced to "Power" and nothing would change. But this. Part of how I feel is definitely this exact problem, of not being able to easily tell (supposedly chat log text can be used to distinguish, but, who's reading that constantly? Mine's definitely not set to anything that could remotely be followed during combat).
    But a big part is just how, there's not really any consideration to put in either way. No player is going "Oh, that's a physical attack, I can take that just fine," or "Ooh, casting a magic, eh? Time to use my magical shield." Of course not. All the player sees is "They're going to do damage, and I don't want to get hit." Obviously there are special mitigation tools, and to an extent some players now do need to make that consideration. But it just seems like a needless complication. Exactly as you say, without being able to tell the difference, it's sorta just a punishment for not "just knowing."
    (2)