I'm being cautious in assessing GNB because I recently levelled WAR and was initially underwhelmed with the ShB changes but with further analysis I'm actually of the opinion that WAR is still a really good job.

My one concern I am having trouble is with GNB is why? I do kinda feel GNB offers nothing new for tank gameplay. The sounds and animations also feels less impactful compared to, say, WAR.

A missed opportunity for me is the Powder Gauge, I feel it should have 4 cartridges, not 2. Fated Circle should be available at an earlier level. When you pack mobs and are using your AoE combo, it is so easy to get two cartridges but, until level 72, you have no AoE skills that uses them.

I also think Burst Strike and the Gnashing Fang / Savage Claw / Wicked Talon combo should be able to be used at range, I think they'd be perfect skills to use in all those little moments where you're moving out of AoE attacks, which would bring something quite unique to GNB compared to the other tanking classes.