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  1. #24
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Monk deserved an extensive rework in Stormblood and they didn't give it. It deserved a more extensive rework in Shadowbringers and didn't get it. In spite of the fact that Monk has never had a need for more than one of the Fist Stances at any given time, in spite of the fact that Monk continues to have an obscene number of niche or useless actions and skills even though STORMBLOOD was the expansion where they were supposed to rectify that problem. And still it lacks basic quality of life. Foor whatever reason it has 5 skills designed around Greased Lightning upkeep to every other jobs 1-2 for keeping up their signature buff despite still being worse at keeping up. It still doesn't have a ranged poke, a back step, or a DPS neutral gap closer. We're still the only job that has only lost GCDs since the ARR rotation and gained none to our rotation.

    I frankly don't care if it's not easy to do mid expansion, they're now two expansions late in dealing with the problems Monk has, and these are not new problems, they're problems its suffered from since ARR launched, but despite this fact the devs have the gall to act like Monk is decently put together.
    Monk felt amazing in stormblood tho? O.o I disagree it needed reworking in Sb iterations It was highly enjoyable and had I dunno how it felt on release of SB but during the time I was in SB which was in the second half the job felt awesome. and it felt alot better then those changes you suggested would.

    Putting everything on GCD, would Create a Restrictive and Static rotation, as u'd leave urself No Wriggle Room. Monk is suspose to be Fast, not GCD Locked Hell, the job would Dissolve to a RDM without RNG Feel, and thats not really a good steer at all.
    i dont know why u'd want to put Tornado Kick onto a GCD, if anything we lost too many OGCDs coming into Shadowbringers, which doesnt feel great.

    we're a Monk, We're a Melee Job, a Lack of OGCDs would litterally feel Awful, have u seen our APM since SHB?... its Below 40, we're litterally Slower then Dragoon Gameplay, why Slow it even further?

    Monk hasnt gotten that many problems surrounding it, and i dont think Turning it into BLM is a good idea, they're two very different job fantasies, and Audience Expectations.

    - Monk Needs rewards for doing Positionals and Combos Correctly.

    - Monk Needs to be Slightly faster in APM.

    - and Monk needs to be dropped to a 1.5GCD Finally. being at 4 GL doesnt feel good, it just feels like We're on some delay before we Play properly. GL needs to be Changed to being Directly Responsive to TK.

    Reworking GL to Each Combo+Position correctly Performed gains 1 Stack of GL, 3 Stacks of GL = 1 Charge of Tornado Kick, on a OGCD. it'd give us back that Double TK Feel, without implementing a Rotatino they didnt want. if they go further and just change Antaman to being a 2min CD Which Recharges 3 Stacks of TK it automatically loses all its problems.. and just take Six Star off and put it as a high CD high Potency DPS Skill, on a 30sec CD or soemthing.
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    Last edited by Drayos; 07-16-2019 at 06:02 PM.