i used earth stance and riddle of earth in eureka, they are pretty decent if you are tanking/solo/getting hate.I’d basically just apply most of the quality of life Black Mage has received to Monk to streamline the job and eliminate redundancy in the kit.
Formshift: Refreshes Greased Lightning when moving from Coeurl to Opo Opo. This is analogous to how transpose works.
Six Sided Star and Tornado Kick: Both are now GCDs with all of Monks’ timers adjusted to compensate. After GL is kept at its maximum power for 60 seconds, Monk gains the effect “Battle Zen” which can be spent on using Tornado Kick, a high potency Weaponskill with an AOE component, or Six Sided Star a higher potency single target skill. This is basically Monk Foul and Monk Xenoglossy.
Perfect Balance: Cooldown reduces back to 60 seconds. If Tornado Kick doesn’t burn stacks and is rotational, it no longer needs such a long cooldown to prevent shenanigans. However with the current Dragon Kick>Leaden Bootshine interaction they may need to change this skill to merely grant maximum Greased Lightning instead of its current ability to freely use skills.
Anatman: Now on the GCD. Extends Greased Lightning to maximum duration, charges 1 chakra and extends your form to max Duration. This is basically what Umbral Soul does, but Monk.
The Fist Stances: All removed or turned into traits, they can be replaced by things that Monk lacks in its kit like a Ranged Poke like piercing talon and a Backstep.
Deep Meditation/Deeper Meditation: Chakra is now gained upon executing X number of weapon skills, is a flat percentage on every executed Weaponskill, or is instantly upon executing a Coeurl form skill. No more RNG on RNG.
Riddle of Fire: REMOVE THE SLOW THE DEVS KNOW WE HATE IT. WHY DO WE STILL HAVE TO ASK ABOUT THIS?
Riddle of Earth: Removed completely or turned into a single target shield Monk can throw on a tank/other party member. I feel a partywide shield is more appropriate for Ranged DPS. Further on Monk in particular which is supposed to be High Damage, low support when it already has Mantra it would make Monk a little too supporty.
Brotherhood: Still only affects physical damage but procs on weaponskills and spells. Monk shouldn’t lean on all physical parties for max damage, we’re supposed to be moving away from this kind of dependence on party comp.
personally i like these type of role bending skills existing, even if they are not commonly used.
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