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  1. #21
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Drayos View Post
    I don’t think monk needs that level of simplifying just make the 1.5 gcd permanant and link grease lightning to building TK. We will lose the continous loss of combat pace. And Double TK would return without the unintended playstyle

    I feel like that’s the easiest fix to the situation without losing half the kit mid expansion as I highly doubt they can extensively rework a full job mid expansion,
    Monk deserved an extensive rework in Stormblood and they didn't give it. It deserved a more extensive rework in Shadowbringers and didn't get it. In spite of the fact that Monk has never had a need for more than one of the Fist Stances at any given time, in spite of the fact that Monk continues to have an obscene number of niche or useless actions and skills even though STORMBLOOD was the expansion where they were supposed to rectify that problem. And still it lacks basic quality of life. Foor whatever reason it has 5 skills designed around Greased Lightning upkeep to every other jobs 1-2 for keeping up their signature buff despite still being worse at keeping up. It still doesn't have a ranged poke, a back step, or a DPS neutral gap closer. We're still the only job that has only lost GCDs since the ARR rotation and gained none to our rotation.

    I frankly don't care if it's not easy to do mid expansion, they're now two expansions late in dealing with the problems Monk has, and these are not new problems, they're problems its suffered from since ARR launched, but despite this fact the devs have the gall to act like Monk is decently put together.
    (4)
    Last edited by SpeckledBurd; 07-16-2019 at 10:27 AM.

  2. #22
    Player
    DomitriShokoi's Avatar
    Join Date
    Apr 2016
    Posts
    5
    Character
    Domitri Shokoi
    World
    Hyperion
    Main Class
    Dark Knight Lv 72
    Quote Originally Posted by SpeckledBurd View Post

    Deep Meditation/Deeper Meditation: Chakra is now gained upon executing X number of weapon skills, is a flat percentage on every executed Weaponskill, or is instantly upon executing a Coeurl form skill. No more RNG on RNG.
    That works out, it would push mnks to gear themselves toward SS. personally i would not mind.

    just another thing to add, if anything can we get another animation for leaded bootshine? cause reusing the same bootshine just with bigger numbers and a text buff, feels about the same as a fire 1 doing as much is not more dmg than a fire 4.
    maybe its just me, but im just getting a bit over seeing the same animations over and over, couldnt we have a similar treatment treatment like mch and heated attacks with our animation and combo progression.

    Heres to hoping for a revision for MNK.
    (1)

  3. #23
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SpeckledBurd View Post
    I’d basically just apply most of the quality of life Black Mage has received to Monk to streamline the job and eliminate redundancy in the kit.

    Formshift: Refreshes Greased Lightning when moving from Coeurl to Opo Opo. This is analogous to how transpose works.

    Six Sided Star and Tornado Kick: Both are now GCDs with all of Monks’ timers adjusted to compensate. After GL is kept at its maximum power for 60 seconds, Monk gains the effect “Battle Zen” which can be spent on using Tornado Kick, a high potency Weaponskill with an AOE component, or Six Sided Star a higher potency single target skill. This is basically Monk Foul and Monk Xenoglossy.

    Perfect Balance: Cooldown reduces back to 60 seconds. If Tornado Kick doesn’t burn stacks and is rotational, it no longer needs such a long cooldown to prevent shenanigans. However with the current Dragon Kick>Leaden Bootshine interaction they may need to change this skill to merely grant maximum Greased Lightning instead of its current ability to freely use skills.

    Anatman: Now on the GCD. Extends Greased Lightning to maximum duration, charges 1 chakra and extends your form to max Duration. This is basically what Umbral Soul does, but Monk.

    The Fist Stances: All removed or turned into traits, they can be replaced by things that Monk lacks in its kit like a Ranged Poke like piercing talon and a Backstep.

    Deep Meditation/Deeper Meditation: Chakra is now gained upon executing X number of weapon skills, is a flat percentage on every executed Weaponskill, or is instantly upon executing a Coeurl form skill. No more RNG on RNG.

    Riddle of Fire: REMOVE THE SLOW THE DEVS KNOW WE HATE IT. WHY DO WE STILL HAVE TO ASK ABOUT THIS?

    Riddle of Earth: Removed completely or turned into a single target shield Monk can throw on a tank/other party member. I feel a partywide shield is more appropriate for Ranged DPS. Further on Monk in particular which is supposed to be High Damage, low support when it already has Mantra it would make Monk a little too supporty.

    Brotherhood: Still only affects physical damage but procs on weaponskills and spells. Monk shouldn’t lean on all physical parties for max damage, we’re supposed to be moving away from this kind of dependence on party comp.
    i used earth stance and riddle of earth in eureka, they are pretty decent if you are tanking/solo/getting hate.

    personally i like these type of role bending skills existing, even if they are not commonly used.
    (0)

  4. #24
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Monk deserved an extensive rework in Stormblood and they didn't give it. It deserved a more extensive rework in Shadowbringers and didn't get it. In spite of the fact that Monk has never had a need for more than one of the Fist Stances at any given time, in spite of the fact that Monk continues to have an obscene number of niche or useless actions and skills even though STORMBLOOD was the expansion where they were supposed to rectify that problem. And still it lacks basic quality of life. Foor whatever reason it has 5 skills designed around Greased Lightning upkeep to every other jobs 1-2 for keeping up their signature buff despite still being worse at keeping up. It still doesn't have a ranged poke, a back step, or a DPS neutral gap closer. We're still the only job that has only lost GCDs since the ARR rotation and gained none to our rotation.

    I frankly don't care if it's not easy to do mid expansion, they're now two expansions late in dealing with the problems Monk has, and these are not new problems, they're problems its suffered from since ARR launched, but despite this fact the devs have the gall to act like Monk is decently put together.
    Monk felt amazing in stormblood tho? O.o I disagree it needed reworking in Sb iterations It was highly enjoyable and had I dunno how it felt on release of SB but during the time I was in SB which was in the second half the job felt awesome. and it felt alot better then those changes you suggested would.

    Putting everything on GCD, would Create a Restrictive and Static rotation, as u'd leave urself No Wriggle Room. Monk is suspose to be Fast, not GCD Locked Hell, the job would Dissolve to a RDM without RNG Feel, and thats not really a good steer at all.
    i dont know why u'd want to put Tornado Kick onto a GCD, if anything we lost too many OGCDs coming into Shadowbringers, which doesnt feel great.

    we're a Monk, We're a Melee Job, a Lack of OGCDs would litterally feel Awful, have u seen our APM since SHB?... its Below 40, we're litterally Slower then Dragoon Gameplay, why Slow it even further?

    Monk hasnt gotten that many problems surrounding it, and i dont think Turning it into BLM is a good idea, they're two very different job fantasies, and Audience Expectations.

    - Monk Needs rewards for doing Positionals and Combos Correctly.

    - Monk Needs to be Slightly faster in APM.

    - and Monk needs to be dropped to a 1.5GCD Finally. being at 4 GL doesnt feel good, it just feels like We're on some delay before we Play properly. GL needs to be Changed to being Directly Responsive to TK.

    Reworking GL to Each Combo+Position correctly Performed gains 1 Stack of GL, 3 Stacks of GL = 1 Charge of Tornado Kick, on a OGCD. it'd give us back that Double TK Feel, without implementing a Rotatino they didnt want. if they go further and just change Antaman to being a 2min CD Which Recharges 3 Stacks of TK it automatically loses all its problems.. and just take Six Star off and put it as a high CD high Potency DPS Skill, on a 30sec CD or soemthing.
    (0)
    Last edited by Drayos; 07-16-2019 at 06:02 PM.

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