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  1. #11
    Player
    DomitriShokoi's Avatar
    Join Date
    Apr 2016
    Posts
    5
    Character
    Domitri Shokoi
    World
    Hyperion
    Main Class
    Dark Knight Lv 72
    I mained MNK and ive been playing DRG for a bit and it feels great, and those combo changes and traits are kinda what monk need imo. their combos lengthen and change depends on positions and if precision requirements are met? sounds familiar lol. There is a weird thing too that a lot of the classes have evolving skills, such as potency buffs and additional combos where as MNKs just get to click the same buttons faster/slower.

    Just throwing out some ideas:

    Speed up forbidden chakra and implementing it earlier as early as 30 ( could be one ilm punch first to forbidden chakra like jump and high jump respectively, with deep meditation trait, maybe bring back howling fist at a lower level and have it evolve into enlightenment?)

    Chakra system could combine both crit and positionals ( normal meditation (30% chance from crit, 50% from positional), deep meditation ( 50% chance from crit, 70% from positional, deep meditation II ( 70% chance crit and 100% from positional). You cannot manually recharge chakra anymore.

    this sounds like a cop out but gl and chakra system should work together, give have an enlightened state at EXCESS chakra and full gl meter (maybe at level 50 or 60) ( similar to life of the dragon and blood of the dragon, gives access to SSS, TK and riddle of element buffs.)
    enlightened state would cause gl to decay by one stack at a cost of one chakra.

    the fists/riddle system need to be reworked similar to songs for brd, give these an identity. earth stances for maintaining gl, fire for chakra and gl dump and wind for speed and gl build up.
    RoE & Anatman - refreshes gl timer when hit, and anatman builds gl at the cost of chakra not server ticks.
    IR & RoF- boost crit, to boost crit and dmg, converts chakra into dmg boost similar to shake it off but with dmg. 2% per chakra
    PB & RoW - PB works as normal to RoW ignores all positional requirements and doubles gl stack gain from demolish or snap punch ( better true north).

    Axe Kick ( the one pvp )- OGCD - base potency of 100 w/o stack consumption. 100 pot per gl stack consumed. 60 second cooldown
    SSS- 600 pot , buff refresh at the cost of 3 second or so.
    Form Shift- refresh Gl timer,
    Tornado Kick- a push away form shift, 50 pot, changes you to next stance.
    (1)

  2. #12
    Player
    Sasume's Avatar
    Join Date
    Mar 2014
    Location
    Uldah <3 <3 <3 Long live the Sultana!
    Posts
    11
    Character
    Sasume Mithrandell
    World
    Midgardsormr
    Main Class
    Pugilist Lv 73
    it was mentioned earlier that maybe our positional's could proc GL but the problem is that we would never be able to stack solo since the enemy is always facing us. Monk always has a hard time solo cuz of that :/
    (1)

  3. #13
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    It's been a long time but I think I remember at the start of 2.0 you needed to hit positional to continue your combo and everyone HATED IT. It's likely never going to happen because it severely limits the power of a job because a enemy turned two degrees to use a move.
    (1)

  4. #14
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I want the GL counter to be paused after combat so that we don't drop them inbetween pulls.
    Maybe a buff that you get after combat has ended that pauses the countdown for 30 seconds or something, I get frustrated very easily with slow tanks and how I drop my stacks inbetween every pull...

    Also, how about Six-sided star allowing us to use Tornado Kick without losing our GL stacks and then just give either of them a longer cooldown?
    I just want them to be useful...
    We get these new abilities but they feel totally useless outside of niche/ rare situations.
    (3)

  5. #15
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    I want the GL counter to be paused after combat so that we don't drop them inbetween pulls.
    Maybe a buff that you get after combat has ended that pauses the countdown for 30 seconds or something, I get frustrated very easily with slow tanks and how I drop my stacks inbetween every pull...
    that's what i hope from anatman in the beginning. i though it was something like a skill that pause your timer and only work again IF your char auto attack or use any skill outside meditation, its simple really i mean just make something like this...

    anatman - freeze GL timer until your char initiate auto attack or use any skill outside meditation/sprint. - 30s CD
    (1)

  6. #16
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by silverdragontyr View Post
    It's been a long time but I think I remember at the start of 2.0 you needed to hit positional to continue your combo and everyone HATED IT. It's likely never going to happen because it severely limits the power of a job because a enemy turned two degrees to use a move.
    That was only for Dragoon. Monk got the forms regardless of hitting positionals. In 2.0 however, Dragon kick did no damage, only put blunt resistance up, demo only put a dot up with no damage, true strike was weak af but had increase chance to crit from the rear. Monk was just bad in 2.0. But Dragoon felt even worse, it's why you'd see Dragoons only use full thrust combo without heavy thrust.
    (2)

  7. #17
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    I don’t see why we can’t just go down to 1.5GCD permanently and a revamp to greased lightning to being purely around TK.

    Greased lightning could change to a combo count, for completing a combo with the correct positionals.

    Stack of 3 = 1 stack of tornado kick.

    Allow it to hold 3 charges.

    Then u could centre around TK bursts without the unintended playstyle.

    Change Antaman to instantly generate 3 tornado kick charges on a 2 minute CD

    Change six-star to a medium CD high potency hit.

    This in my mind atleast seems like the easiest fix with enough change up to settle things. Not to mention fixing some long term monk problems in dungeons.

    Being half our antaman usuages would be around riddle of fire it will slow the GCD down enough to be high ping friendly.

    It’d only give us 2 OGCDs total. Which may warrant a small amount of ping unfriendlyness when we use them outside burst windows.

    But it’d still remain largely unpunishing.
    (1)

  8. #18
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I’d basically just apply most of the quality of life Black Mage has received to Monk to streamline the job and eliminate redundancy in the kit.

    Formshift: Refreshes Greased Lightning when moving from Coeurl to Opo Opo. This is analogous to how transpose works.

    Six Sided Star and Tornado Kick: Both are now GCDs with all of Monks’ timers adjusted to compensate. After GL is kept at its maximum power for 60 seconds, Monk gains the effect “Battle Zen” which can be spent on using Tornado Kick, a high potency Weaponskill with an AOE component, or Six Sided Star a higher potency single target skill. This is basically Monk Foul and Monk Xenoglossy.

    Perfect Balance: Cooldown reduces back to 60 seconds. If Tornado Kick doesn’t burn stacks and is rotational, it no longer needs such a long cooldown to prevent shenanigans. However with the current Dragon Kick>Leaden Bootshine interaction they may need to change this skill to merely grant maximum Greased Lightning instead of its current ability to freely use skills.

    Anatman: Now on the GCD. Extends Greased Lightning to maximum duration, charges 1 chakra and extends your form to max Duration. This is basically what Umbral Soul does, but Monk.

    The Fist Stances: All removed or turned into traits, they can be replaced by things that Monk lacks in its kit like a Ranged Poke like piercing talon and a Backstep.

    Deep Meditation/Deeper Meditation: Chakra is now gained upon executing X number of weapon skills, is a flat percentage on every executed Weaponskill, or is instantly upon executing a Coeurl form skill. No more RNG on RNG.

    Riddle of Fire: REMOVE THE SLOW THE DEVS KNOW WE HATE IT. WHY DO WE STILL HAVE TO ASK ABOUT THIS?

    Riddle of Earth: Removed completely or turned into a single target shield Monk can throw on a tank/other party member. I feel a partywide shield is more appropriate for Ranged DPS. Further on Monk in particular which is supposed to be High Damage, low support when it already has Mantra it would make Monk a little too supporty.

    Brotherhood: Still only affects physical damage but procs on weaponskills and spells. Monk shouldn’t lean on all physical parties for max damage, we’re supposed to be moving away from this kind of dependence on party comp.
    (4)
    Last edited by SpeckledBurd; 07-16-2019 at 07:01 AM.

  9. #19
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    I’d basically just apply most of the quality of life Black Mage has received to Monk to streamline the job and eliminate redundancy in the kit.

    Formshift: Refreshes Greased Lightning when moving from Coeurl to Opo Opo. This is analogous to how transpose works.

    Six Sided Star and Tornado Kick: Both are now GCDs with all of Monks’ timers adjusted to compensate. After GL is kept at its maximum power for 60 seconds, Monk gains the effect “Battle Zen” which can be spent on using Tornado Kick, a high potency Weaponskill with an AOE component, or Six Sided Star a higher potency single target skill. This is basically Monk Foul and Monk Xenoglossy.

    Perfect Balance: Cooldown reduces back to 60 seconds. If Tornado Kick doesn’t burn stacks and is rotational, it no longer needs such a long cooldown to prevent shenanigans. However with the current Dragon Kick>Leaden Bootshine interaction they may need to change this skill to merely grant maximum Greased Lightning instead of its current ability to freely use skills.

    Anatman: Now on the GCD. Extends Greased Lightning to maximum duration, charges 1 chakra and extends your form to max Duration. This is basically what Umbral Soul does, but Monk.

    The Fist Stances: All removed or turned into traits, they can be replaced by things that Monk lacks in its kit like a Ranged Poke like piercing talon and a Backstep.

    Deep Meditation/Deeper Meditation: Chakra is now gained upon executing X number of weapon skills, is a flat percentage on every executed Weaponskill, or is instantly upon executing a Coeurl form skill. No more RNG on RNG.

    Riddle of Fire: REMOVE THE SLOW THE DEVS KNOW WE HATE IT. WHY DO WE STILL HAVE TO ASK ABOUT THIS?

    Riddle of Earth: Removed completely or turned into a single target shield Monk can throw on a tank/other party member. I feel a partywide shield is more appropriate for Ranged DPS. Further on Monk in particular which is supposed to be High Damage, low support when it already has Mantra it would make Monk a little too supporty.

    Brotherhood: Still only affects physical damage but procs on weaponskills and spells. Monk shouldn’t lean on all physical parties for max damage, we’re supposed to be moving away from this kind of dependence on party comp.
    I don’t think monk needs that level of simplifying just make the 1.5 gcd permanant and link grease lightning to building TK. We will lose the continous loss of combat pace. And Double TK would return without the unintended playstyle

    I feel like that’s the easiest fix to the situation without losing half the kit mid expansion as I highly doubt they can extensively rework a full job mid expansion,
    (1)

  10. #20
    Player
    Sasume's Avatar
    Join Date
    Mar 2014
    Location
    Uldah <3 <3 <3 Long live the Sultana!
    Posts
    11
    Character
    Sasume Mithrandell
    World
    Midgardsormr
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by SpeckledBurd View Post
    I’d basically just apply most of the quality of life Black Mage has received to Monk to streamline the job and eliminate redundancy in the kit.

    Formshift: Refreshes Greased Lightning when moving from Coeurl to Opo Opo. This is analogous to how transpose works.

    Six Sided Star and Tornado Kick: Both are now GCDs with all of Monks’ timers adjusted to compensate. After GL is kept at its maximum power for 60 seconds, Monk gains the effect “Battle Zen” which can be spent on using Tornado Kick, a high potency Weaponskill with an AOE component, or Six Sided Star a higher potency single target skill. This is basically Monk Foul and Monk Xenoglossy.

    Perfect Balance: Cooldown reduces back to 60 seconds. If Tornado Kick doesn’t burn stacks and is rotational, it no longer needs such a long cooldown to prevent shenanigans. However with the current Dragon Kick>Leaden Bootshine interaction they may need to change this skill to merely grant maximum Greased Lightning instead of its current ability to freely use skills.

    Anatman: Now on the GCD. Extends Greased Lightning to maximum duration, charges 1 chakra and extends your form to max Duration. This is basically what Umbral Soul does, but Monk.

    The Fist Stances: All removed or turned into traits, they can be replaced by things that Monk lacks in its kit like a Ranged Poke like piercing talon and a Backstep.

    Deep Meditation/Deeper Meditation: Chakra is now gained upon executing X number of weapon skills, is a flat percentage on every executed Weaponskill, or is instantly upon executing a Coeurl form skill. No more RNG on RNG.

    Riddle of Fire: REMOVE THE SLOW THE DEVS KNOW WE HATE IT. WHY DO WE STILL HAVE TO ASK ABOUT THIS?

    Riddle of Earth: Removed completely or turned into a single target shield Monk can throw on a tank/other party member. I feel a partywide shield is more appropriate for Ranged DPS. Further on Monk in particular which is supposed to be High Damage, low support when it already has Mantra it would make Monk a little too supporty.

    Brotherhood: Still only affects physical damage but procs on weaponskills and spells. Monk shouldn’t lean on all physical parties for max damage, we’re supposed to be moving away from this kind of dependence on party comp.
    these are all great suggestions. please devs hear our plea T_T
    (0)

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