I mained MNK and ive been playing DRG for a bit and it feels great, and those combo changes and traits are kinda what monk need imo. their combos lengthen and change depends on positions and if precision requirements are met? sounds familiar lol. There is a weird thing too that a lot of the classes have evolving skills, such as potency buffs and additional combos where as MNKs just get to click the same buttons faster/slower.
Just throwing out some ideas:
Speed up forbidden chakra and implementing it earlier as early as 30 ( could be one ilm punch first to forbidden chakra like jump and high jump respectively, with deep meditation trait, maybe bring back howling fist at a lower level and have it evolve into enlightenment?)
Chakra system could combine both crit and positionals ( normal meditation (30% chance from crit, 50% from positional), deep meditation ( 50% chance from crit, 70% from positional, deep meditation II ( 70% chance crit and 100% from positional). You cannot manually recharge chakra anymore.
this sounds like a cop out but gl and chakra system should work together, give have an enlightened state at EXCESS chakra and full gl meter (maybe at level 50 or 60) ( similar to life of the dragon and blood of the dragon, gives access to SSS, TK and riddle of element buffs.)
enlightened state would cause gl to decay by one stack at a cost of one chakra.
the fists/riddle system need to be reworked similar to songs for brd, give these an identity. earth stances for maintaining gl, fire for chakra and gl dump and wind for speed and gl build up.
RoE & Anatman - refreshes gl timer when hit, and anatman builds gl at the cost of chakra not server ticks.
IR & RoF- boost crit, to boost crit and dmg, converts chakra into dmg boost similar to shake it off but with dmg. 2% per chakra
PB & RoW - PB works as normal to RoW ignores all positional requirements and doubles gl stack gain from demolish or snap punch ( better true north).
Axe Kick ( the one pvp )- OGCD - base potency of 100 w/o stack consumption. 100 pot per gl stack consumed. 60 second cooldown
SSS- 600 pot , buff refresh at the cost of 3 second or so.
Form Shift- refresh Gl timer,
Tornado Kick- a push away form shift, 50 pot, changes you to next stance.

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