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  1. #1
    Player
    Sasume's Avatar
    Join Date
    Mar 2014
    Location
    Uldah <3 <3 <3 Long live the Sultana!
    Posts
    11
    Character
    Sasume Mithrandell
    World
    Midgardsormr
    Main Class
    Pugilist Lv 73

    Monk Rework Suggestions

    (edited to fit everything)
    Tornado Kick-No one wants to lose all their stacks for an off-GCD.Either remove the loss of stacks entirely,or only have it cost 1 stack.Alternatively, it can add a damage buff on execution,so that even when losing all stacks of GL,you would at least have something to fill in the gap.

    Stances-I actually really like how Dragon Kick buffs your next Bootshine,and I think Twin Snakes and Demolish should do the same thing for True Strike and Snap Punch, respectively.Twin snakes can add an effect ( like, "iron fist") making your next True Strike deal double damage and also open a Chakra,and Demolish could add an effect that makes your next Snap Punch also do double damage and reduce all your off-GCD's by 1 second (these are just examples).

    Fists of Fire/Wind/Earth-These are all pretty lame.Instead,lets make switching between them mandatory and provide better, temporary effects.Fists of Fire could replace Riddle of Fire,dramatically increasing damage output but slowing down weaponskills, which would be the window to use any off-GCD's.Fists of Wind should do the opposite, dramatically increasing skill speed (something like Machinists old Rapid Fire) and also adding addition potency with every attack (similar to Paladin's old Sword Oath) and add a cool visual similar to Ninja's Bunshin.It should be worked in so that you flow between both stances.Get rid of Fists of Earth completely,and instead give Monk a new ability for reducing damage temporarily,like reworking Riddle of Earth as follows:

    Riddle of Earth:Monk stands still and channels,reducing all damage taken by a large percentage.At the end of the effect,heal for 100 potency for every attack sustained while channeling.This is way cooler and provides a better mechanic then what Fists of Earth and Riddle of Earth originally intended.

    More Off-GCD's.We lost a lot of off-GCD's in Shadowbringers,so low level dungeons feel especially boring.We should bring back all the off-GCD's we lost so we have more to do during what is currently our Riddle of Fire.

    Perfect Balance:Just make it give us max stacks on use,or bring back Internal Release and make it give us max stacks on use.Monks struggle in dungeons to keep stacks up and it's a real pain.Also, the duration of stances needs to be increased to better match the duration of Greased Lightning.Too many times I'll still have time before losing GL stacks, but the stance duration runs out and I lose Coeurl form before I can attack.

    Form shift should just go.Either that or change it into an off-GCD ability that opens up all stances for your next weapon skill,like a miniature Perfect Balance.This would be great if we also changed Perfect Balance to just give us max stacks instead.

    These are just a few things I thought of off the top of my head,and I feel like Monk would be a lot more fun with these implemented,or something similar.

    That's my thoughts on Monk! Thanks for reading!

    Sasume Mithrandell, Midgardsormr
    (0)

  2. #2
    Player
    Sasume's Avatar
    Join Date
    Mar 2014
    Location
    Uldah <3 <3 <3 Long live the Sultana!
    Posts
    11
    Character
    Sasume Mithrandell
    World
    Midgardsormr
    Main Class
    Pugilist Lv 73
    I only had 3000 characters to use so I removed my intro:

    "I hate to beat a dead horse, but Monk feels very lacking in Shadowbringers. On top of that, when syncing to lower level dungeons, Monk has very little to work with and is a chore to play. The following are suggestions to rework Monk in a way that makes it much more fun to play, and feels more monk-ish. Monks are all about fast and furious martial arts, so anything contrary to that just feels bad. Most changes I'm suggesting would apply to level 50+ so syncing to do low level dungeons will feel a lot more fun."


    Also I removed all my spaces, sorry if it's harder to read that way. I also suggested maybe adding a heal effect to Boost, no biggie but would be cool.
    (1)

  3. #3
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    more or less the same suggestion i have in other "MNK suggestion" thread

    - tornado kick change either to....
    A. same as now but double the potency
    B. become a weave skill that has 30s CD, no more consume GL
    C. same as now but only take 1 GL instead of all GL

    - meditation should generate all 5 chakra outside combat, incombat still 1 as usual.

    - SSS skill become an ogcd skill with 30s CD or so, function wise SSS is a good skill to refresh your GL time but that 4 seconds of doing nothing is just weird.

    - anatman only cancel when you auto attack or using skill (except meditation), it should still working when you move. you kill an enemy but timer is at 2s and you use anatman.... ok what then? enemy is in front of you but if you move, it cancel the skill and 2s is not enough to reach the enemy, whats the point lol, right now anatman is just a glorify exclusive pose for mnk only.

    right now i like how each of our combo attack has additional effect like leaden fist, increase damage and so on. i hope the dev can put something for our last combo skill true strike which right now still has no additional effect.
    (1)
    Last edited by gumas; 07-11-2019 at 03:07 PM.

  4. #4
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    There are some easy to implement fixes I think that would help Mnk feel better after playing it at 80 in both ex trials and dungeon runs

    Riddle of Fire: Reduce the dmg increase, remove the slow and add crit up to it. so we can depend more on chakra during burst phases.

    SSS: just tack on an additional freezes decay of GL as long as you are not doing damage. This can fix dugeon issues in between pulls.

    Anatman opener needs to go. Not sure how to fix this. only thing they can do is increase the time it takes to generate the first stack of gl.

    We definitely need an ogcd back. They took away too many already.

    I dont care much for TK rotation but I think TK needs to be 100% crit direct hit when used, if SE wants it to be used only during transitions.

    Edit: after thinking about this a bit more. SE should just get rid of TK as we know it. Make the current TK animations do what SSS does and add a new buff using the SSS animation that increases chakra generation to 100% on crit for a few seconds
    (1)
    Last edited by Takiwaki; 07-12-2019 at 05:44 AM.

  5. #5
    Player
    Sasume's Avatar
    Join Date
    Mar 2014
    Location
    Uldah <3 <3 <3 Long live the Sultana!
    Posts
    11
    Character
    Sasume Mithrandell
    World
    Midgardsormr
    Main Class
    Pugilist Lv 73
    these are all great suggestions, keep em coming!
    (0)

  6. #6
    Player
    Crownshorts's Avatar
    Join Date
    Jul 2019
    Posts
    5
    Character
    Ethan Fisherman
    World
    Zalera
    Main Class
    Monk Lv 61
    I’ve been thinking about this for quite some time, and this is what I’ve come up with.

    Reworked positionals: snap punch and demolish only add a stack of gl when executed form their positionals.

    While at max stack of gl positionals are now removed and you gain access to a new form, primal form.

    I honestly haven’t put much thought into what you would get in prima form I just thought it would be cool to split the rotation into a pre gl and post gl phase. You would get an aoe and single target attack. They would both have a 100% chance to grant a chakra.

    Also increase gl to 30 sec. it’s just way to short atm.

    Definitely more could be added but that’s all I got for now with my character limit.

    Please let me know whatcha think.
    (2)

  7. #7
    Player
    Sasume's Avatar
    Join Date
    Mar 2014
    Location
    Uldah <3 <3 <3 Long live the Sultana!
    Posts
    11
    Character
    Sasume Mithrandell
    World
    Midgardsormr
    Main Class
    Pugilist Lv 73
    That a cool idea, making the positionals grant GS and unlocking a new one at max. It never did make sense why a monk would flank or rear attack someone tho :P Also yes, GL needs to have a longer duration, or maybe just drop one stack at a time instead of all of them
    (0)

  8. #8
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    This might not be important to many but please, give us a disengage skill, the one class with tight timers where you want to make sure you get away form an enemy using a coeurl and jump to safety and we are the only ones that can't, it is not like shoulder tackle works like dancer's.
    (1)

  9. #9
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    Monk rework thread, eh. Fun stuff.

    Increase Chakra to 7 light and 7 shadow on a gauge akin to the Red Mage, but keep the cool blips, different colors to differentiate between the 7 light and 7 shadow Chakra.
    Light Chakra are opened whenever a Monk lands a bootshine crit. 1 for a crit, 2 for direct crit.
    Shadow Chakra are opened when a monk consumed light chakra on a cost of 5 light opens 1 shadow.
    TFC and Enlightenment still cost 5 but the purpose of 7 is to allow overflow without wasting procs.
    Tornado Kick costs 5 Shadow Chakra to use, consumed 3 Greased Lightning and puts the monk into Chimera Stance for 2 seconds (allowing for the use of any weaponskill which requires a certain form without being in that form.)
    Form Shift is now an OCD skill with 60 second cooldown and puts the Monk into Chimera Form for 2 seconds, allowing for the use of any weaponskill which requires a certain form without being in that form.
    Perfect Balance grants 8 seconds of Chimera Form and acts like True North for it's duration.
    Greased Lightening lasts 20 seconds. Forms last 20 seconds.
    Anatman is a channeled ability that grants a stack of GL every 4 seconds. First stack after 4 seconds of channeling (no Anatman opener).
    SSS remains the same but Meditation is not put on the GCD since it's not a weaponskill.

    Bonus round: Dragon Kick, instead of giving Leaden Fists, upgrades your next Bootshine to 100 fists - a new animation for bootshine because I really wanted 100 fists this expansion. Same potency and stuff, just 100 fists please
    (1)

  10. #10
    Player
    Sasume's Avatar
    Join Date
    Mar 2014
    Location
    Uldah <3 <3 <3 Long live the Sultana!
    Posts
    11
    Character
    Sasume Mithrandell
    World
    Midgardsormr
    Main Class
    Pugilist Lv 73
    hundred fists would be so cool :O
    (0)

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