Been really enjoying the changes to the job so far. I have a few minor desires though:
*[Shield Bash] to be made into doing something more (general "more", not necessarily more effects), I don't really like that it just hangs usually without benefit as we have an oGCD non-combo destroying low blow, and it's benefit isn't really my favorite (spam for stun, though it can be helpful in situations that call for a stream of stun). Basically even when it's useful I don't really like the skill, luckily the rest of our kit is dandy so it isn't a huge problem (but I'd like to volunteer it for consideration of any change what-so-ever lol).
-Perhaps when we Intervene we have a chance for shield bash to become oGCD and not mess with combos? Giving a bit of damage reduction on trash monsters and a tiny bit more damage on anything else.
-Personally wouldn't mind losing the skill for something new entirely, but I've seen a few people say they like it.
*[Requiescat]seems to occasionally fail, at least the instant cast part of it. That's been driving me mad lol. Haven't figured out the exact circumstance that's causing it yet but I haven't done any test. Only happened while I was soloing Zurvan just for fun, but if I can figure it out I'll bug report it (unless I found out it was a mechanic, please no hallowed ground delay XD).
Edit: Apparently it's part of the 80% thing, thanks for letting me know aodhan_ofinnegain. Normally I don't notice that stipulation because I follow the rotation as one should (burn from 100% mp), but when soloing some old primals of course I want to keep myself alive instead and didn't follow standard rotation lol.
*[Cover] I don't mind the removed 20% damage reduction on cover but I'd like to have the oath cost removed, even if that means a longer cooldown. I feel it makes cover feel more calculated, contemplated, and I don't believe the concept of running in to save the day should be a calculation at least for the theme of cover (cover is still very useful in situations that call for it, I just wish to peition SE to think about removing the oath cost lol, as I don't like what it does to the theme in my mind).
*[Clemency] I understand the difficulty and imbalance issues here so no rush.. but I'd love to see clemency sneak in sometimes in a mechanical way that means I get to use it even if healers are doing good. Also in a way that means healers wont rage when you use it lol. Unless the world is on complete fire I avoid using it in parties just because I want to let the healers do their thing and me not to sacrifice my damage to help, but I really want to help occasionally XD. Maybe some mechanic that gives you a free ogcd clemency once in a while, could be based on prevented damage even. Like every X% damage you get 1 stack of some buff that allows you to cast clemency ogcd (meaning divine veil/cover/passage of arms/intervention would help build this), a timer on how often the stack can build or just not allowing it to stack can act as some counter-balance measure (so Paladin doesn't protect against some super move and get to turn into a healing machine gun).
*[Ability request], you lovely teases <3 - I've seen that awesome Dark Souls sun spear-esq tossing animation twice now in game. . . if the ability doesn't fit into designs in the future.. fine fine.. but I still want to toss a sun (holy) spear as a Paladin ability lol. The scenes were cool too of course.
Love the evolution of the Paladin though, each expansion adding and upgrading the job in a nice way.![]()


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