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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Been really enjoying the changes to the job so far. I have a few minor desires though:

    *[Shield Bash] to be made into doing something more (general "more", not necessarily more effects), I don't really like that it just hangs usually without benefit as we have an oGCD non-combo destroying low blow, and it's benefit isn't really my favorite (spam for stun, though it can be helpful in situations that call for a stream of stun). Basically even when it's useful I don't really like the skill, luckily the rest of our kit is dandy so it isn't a huge problem (but I'd like to volunteer it for consideration of any change what-so-ever lol).
    -Perhaps when we Intervene we have a chance for shield bash to become oGCD and not mess with combos? Giving a bit of damage reduction on trash monsters and a tiny bit more damage on anything else.
    -Personally wouldn't mind losing the skill for something new entirely, but I've seen a few people say they like it.

    *[Requiescat] seems to occasionally fail, at least the instant cast part of it. That's been driving me mad lol. Haven't figured out the exact circumstance that's causing it yet but I haven't done any test. Only happened while I was soloing Zurvan just for fun, but if I can figure it out I'll bug report it (unless I found out it was a mechanic, please no hallowed ground delay XD).

    Edit: Apparently it's part of the 80% thing, thanks for letting me know aodhan_ofinnegain. Normally I don't notice that stipulation because I follow the rotation as one should (burn from 100% mp), but when soloing some old primals of course I want to keep myself alive instead and didn't follow standard rotation lol.

    *[Cover] I don't mind the removed 20% damage reduction on cover but I'd like to have the oath cost removed, even if that means a longer cooldown. I feel it makes cover feel more calculated, contemplated, and I don't believe the concept of running in to save the day should be a calculation at least for the theme of cover (cover is still very useful in situations that call for it, I just wish to peition SE to think about removing the oath cost lol, as I don't like what it does to the theme in my mind).

    *[Clemency] I understand the difficulty and imbalance issues here so no rush.. but I'd love to see clemency sneak in sometimes in a mechanical way that means I get to use it even if healers are doing good. Also in a way that means healers wont rage when you use it lol. Unless the world is on complete fire I avoid using it in parties just because I want to let the healers do their thing and me not to sacrifice my damage to help, but I really want to help occasionally XD. Maybe some mechanic that gives you a free ogcd clemency once in a while, could be based on prevented damage even. Like every X% damage you get 1 stack of some buff that allows you to cast clemency ogcd (meaning divine veil/cover/passage of arms/intervention would help build this), a timer on how often the stack can build or just not allowing it to stack can act as some counter-balance measure (so Paladin doesn't protect against some super move and get to turn into a healing machine gun).

    *[Ability request], you lovely teases <3 - I've seen that awesome Dark Souls sun spear-esq tossing animation twice now in game. . . if the ability doesn't fit into designs in the future.. fine fine.. but I still want to toss a sun (holy) spear as a Paladin ability lol. The scenes were cool too of course .

    Love the evolution of the Paladin though, each expansion adding and upgrading the job in a nice way.
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    Last edited by Shougun; 07-17-2019 at 02:02 PM.