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  1. #41
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Actually some changes I think would be cool would be to remove shield bash (since it's basically useless now save for some extremely rare or unlikely situations which technically go against SE design for job balance this expac anyway) and replace it with shield swipe with a 50 oath gauge cost and remove cover from the oath gauge.
    (0)

  2. #42
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by VargasVermillion View Post
    Actually some changes I think would be cool would be to remove shield bash (since it's basically useless now save for some extremely rare or unlikely situations which technically go against SE design for job balance this expac anyway) and replace it with shield swipe with a 50 oath gauge cost and remove cover from the oath gauge.
    For Dungeon Mobs I tend to open with Arms Length and then near the end of it's slow start shield bashing them in turn.

    I will say it feels redundant to have 2 stuns as a PLD though.
    (0)

  3. #43
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MerlinCross View Post
    For Dungeon Mobs I tend to open with Arms Length and then near the end of it's slow start shield bashing them in turn.

    I will say it feels redundant to have 2 stuns as a PLD though.
    please don't shield bash them just use the awesome AoE we have now, it will help your healer more and if you got a WHM in party, 9 time out of 10 they are already immune to stun if your WHM is anyway decent and are using holy to help dps down trash packs.
    (1)

  4. #44
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    please don't shield bash them just use the awesome AoE we have now, it will help your healer more and if you got a WHM in party, 9 time out of 10 they are already immune to stun if your WHM is anyway decent and are using holy to help dps down trash packs.
    I usually do this if I see the WHM isn't just casting Holy enmass for given the last few days I've been trying to power grind my PLD, this has been quite a few dungeons where the WHM can't even cast holy yet.

    Also not a huge fan of 'spin to win'. But you are right, having PLD with a stun feels weird when a WHM comes along.
    (0)

  5. #45
    Player
    Ken_8O's Avatar
    Join Date
    Nov 2013
    Posts
    74
    Character
    Kenji Oshima
    World
    Malboro
    Main Class
    Gladiator Lv 90
    Paladin is my main and I will not use clemency until A. A party member is down and my health is dipping, B. The healer is clearly struggling and I'm down to about 30% health. C. I screwed up and didn't use a cooldown for a tankbuster and there's more incoming damage. I don't try to do the healers job, I do my job which is tanking! I've been in dungeons where I've watched tanks obsessively cast clemency as soon as 80% health. As a healer it's ok because now I can dps more but my dps is not nearly as powerful as the tanks. As dps of course I'm thinking we can dps more, and why aren't we. People can play how they want all they want but in a group dynamic obviously if you're going out of your way to hinder things, people are going to say something. Look forward to it.
    (2)

  6. #46
    Player
    MBTL90's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Clemency is not needed on small pulls, but req into clemency spam can act as another "defensive" in dungeons if you're pulling multiple packs at the same time.
    (0)

  7. #47
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    5.0 paladin is so great. But this is also why im worried cause SE will probably destroy it soon enough.

    The only thing i could wish is having AOE stun (30s CD ) to replace the AOE blind of flash we lost for big pull and to make it more role play cause for me shield character = stun capacity. Beside that, i love paladin how it is right now.
    (1)

  8. #48
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I'm pretty sure that Clemancy will be nerfed and will no longer be allowed to take advantage of zero cast time with Req. That's my guess anyway. It's kind of OP, or at least until you run out of MP
    (1)

  9. #49
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sqwall View Post
    I'm pretty sure that Clemancy will be nerfed and will no longer be allowed to take advantage of zero cast time with Req. That's my guess anyway. It's kind of OP, or at least until you run out of MP
    Which is after 5 casts, and for those 5 casts you're losing out on a ton of damage.

    Honestly i don't see any problem with it, no-one will want to use Clemency unless emergency situation, when you could instead be doing damage.
    (2)

  10. #50
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Been really enjoying the changes to the job so far. I have a few minor desires though:

    *[Shield Bash] to be made into doing something more (general "more", not necessarily more effects), I don't really like that it just hangs usually without benefit as we have an oGCD non-combo destroying low blow, and it's benefit isn't really my favorite (spam for stun, though it can be helpful in situations that call for a stream of stun). Basically even when it's useful I don't really like the skill, luckily the rest of our kit is dandy so it isn't a huge problem (but I'd like to volunteer it for consideration of any change what-so-ever lol).
    -Perhaps when we Intervene we have a chance for shield bash to become oGCD and not mess with combos? Giving a bit of damage reduction on trash monsters and a tiny bit more damage on anything else.
    -Personally wouldn't mind losing the skill for something new entirely, but I've seen a few people say they like it.

    *[Requiescat] seems to occasionally fail, at least the instant cast part of it. That's been driving me mad lol. Haven't figured out the exact circumstance that's causing it yet but I haven't done any test. Only happened while I was soloing Zurvan just for fun, but if I can figure it out I'll bug report it (unless I found out it was a mechanic, please no hallowed ground delay XD).

    Edit: Apparently it's part of the 80% thing, thanks for letting me know aodhan_ofinnegain. Normally I don't notice that stipulation because I follow the rotation as one should (burn from 100% mp), but when soloing some old primals of course I want to keep myself alive instead and didn't follow standard rotation lol.

    *[Cover] I don't mind the removed 20% damage reduction on cover but I'd like to have the oath cost removed, even if that means a longer cooldown. I feel it makes cover feel more calculated, contemplated, and I don't believe the concept of running in to save the day should be a calculation at least for the theme of cover (cover is still very useful in situations that call for it, I just wish to peition SE to think about removing the oath cost lol, as I don't like what it does to the theme in my mind).

    *[Clemency] I understand the difficulty and imbalance issues here so no rush.. but I'd love to see clemency sneak in sometimes in a mechanical way that means I get to use it even if healers are doing good. Also in a way that means healers wont rage when you use it lol. Unless the world is on complete fire I avoid using it in parties just because I want to let the healers do their thing and me not to sacrifice my damage to help, but I really want to help occasionally XD. Maybe some mechanic that gives you a free ogcd clemency once in a while, could be based on prevented damage even. Like every X% damage you get 1 stack of some buff that allows you to cast clemency ogcd (meaning divine veil/cover/passage of arms/intervention would help build this), a timer on how often the stack can build or just not allowing it to stack can act as some counter-balance measure (so Paladin doesn't protect against some super move and get to turn into a healing machine gun).

    *[Ability request], you lovely teases <3 - I've seen that awesome Dark Souls sun spear-esq tossing animation twice now in game. . . if the ability doesn't fit into designs in the future.. fine fine.. but I still want to toss a sun (holy) spear as a Paladin ability lol. The scenes were cool too of course .

    Love the evolution of the Paladin though, each expansion adding and upgrading the job in a nice way.
    (0)
    Last edited by Shougun; 07-17-2019 at 02:02 PM.

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