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  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    As a controller player, no thanks.

    Being able to keep track of where you are in a combo is super important.
    Need to be able to tell if my next hit will be Souleater and give me HP and Blood, or if it will be Armour Crush and refresh Huton, etc.
    With all the skills in a combo on the same button, you’d need to be constantly watching your hot bars, very closely.
    (2)

  2. #22
    Player
    Vanroe's Avatar
    Join Date
    Sep 2013
    Posts
    152
    Character
    Dantos Vanroe
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Id like it for the aoe combos at least, can't quite make things fit comfortable yet, but I still need to play around with my layout a bit.
    (0)

  3. #23
    Player
    Aladire's Avatar
    Join Date
    Aug 2013
    Location
    IL
    Posts
    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    As a controller player, no thanks.

    Being able to keep track of where you are in a combo is super important.
    Need to be able to tell if my next hit will be Souleater and give me HP and Blood, or if it will be Armour Crush and refresh Huton, etc.
    With all the skills in a combo on the same button, you’d need to be constantly watching your hot bars, very closely.
    Well, just like they did with the PvP, the shown skill would change to the current one that next. I personally do not watch my hot bars, but I am aware others do.

    Also, if a skill is the start of more than 1 combo, the other combos will advance as well. But, say for example you use skill A to trigger skill B or D. Then skill B triggers C, while skill D triggers skill E. If you hit the combo to do B, then the other combo that is A -> D -> E would change back to showing A because that is what would be used if you hit that while the first combo button is now showing skill C ready to be used.

    The only disadvantage with this is that you cannot just use skill C on its own. Now, I am not sure why anyone would want to...

    But the BIGGEST advantage outside of condensing the hot bars is that if say I had blind on me and I used skill B and missed. The combo button would go back to skill A since I no longer have the chain going. At least in that sense, I don't accidentally use skill C when I don't have the chain up.
    (0)

  4. #24
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,351
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    What kind of controller are you guys playing on. I play on a PS4 controller and after SHB I have more space on my hotbars to add silly stuff like emotes. If they bring the PvP combo system to PVE I will have enough free space to add more mounts on my hotbar rather than mount roulette.
    (1)

  5. #25
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aladire View Post
    Well, just like they did with the PvP, the shown skill would change to the current one that next. I personally do not watch my hot bars, but I am aware others do.

    Also, if a skill is the start of more than 1 combo, the other combos will advance as well. But, say for example you use skill A to trigger skill B or D. Then skill B triggers C, while skill D triggers skill E. If you hit the combo to do B, then the other combo that is A -> D -> E would change back to showing A because that is what would be used if you hit that while the first combo button is now showing skill C ready to be used.

    The only disadvantage with this is that you cannot just use skill C on its own. Now, I am not sure why anyone would want to...

    But the BIGGEST advantage outside of condensing the hot bars is that if say I had blind on me and I used skill B and missed. The combo button would go back to skill A since I no longer have the chain going. At least in that sense, I don't accidentally use skill C when I don't have the chain up.
    Yes I get how it would work, the point is you'd need to look at your hotbars to know which part of the combo you're on, instead of knowing which skill you're using by the button you're pressing.

    "Just like they did in PvP" isn't a good argument. PvP jobs were greatly simplified, and as such the auxiliary effects of weaponskills aren't that important, so you don't need to keep track of them.
    (0)

  6. #26
    Player
    Aladire's Avatar
    Join Date
    Aug 2013
    Location
    IL
    Posts
    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    Yes I get how it would work, the point is you'd need to look at your hotbars to know which part of the combo you're on, instead of knowing which skill you're using by the button you're pressing.
    Like I said before, I do not look at my hotbars, even with the current way things are. I play on a keyboard/mouse. So, if I go to hit my first two abilities for a combo and then I start to do other skills say Circle of Scorn and a defensive cd and Fight or Flight, I know that I am still able to hit the last ability without having to look at the hotbar as long as I do so before about 5 secs is up.

    So, to me, having it as 1 button does not mean I have to look at the hotbar.

    Also, just because something is there does not mean you have to use it. If you still want to put all your skills on the hotbar as individual skills, you would still be able to.

    I for one am not talking about hotbars being the problem. It has to do with hotkeys. I have a keyboard with 18 keys on the side and then 1 through =. I try to put the 18 abilities that I need to react quickly together so I rarely have to move my hand. I am just finding that with SB, for the first time, I am now at around 24 that I want to hit quickly and the other 8 I mentioned in an earlier post can be for slower responses.
    (0)

  7. #27
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sylve View Post
    True -> Vorpal -> Full -> FaC -> WT -> RT
    True -> Disembowel -> CT -> WT -> FaC -> RT
    Doom Spike -> Sonic Thrust -> Coerthan Torment

    10 separate hotkeys to achieve 3 combos.
    Hotbar space has never been the issue. I tried to explain that in the last thread on this topic, but just got attacked for wanting to "Dumb down the game".

    I can fit all my skills as a DRG into my bars without issue. Finding 30 odd comfortable keybinds is another matter entirely. I already use 1234, QE, Shift modifiers, alt modifiers, tilde and 8 buttons on my mouse.
    We can easily reduce this keybind bloat by folding combos into singular buttons. I never, ever use Full Thrust out of sequence. So save me the damn keybinds and let me choose to set up a button that shifts from True Thrust all the way, in the proper order, up to Raiden Thrust.
    As a DRG main I'm trying to understand this.

    do you have tiny hands? your base rotation can all fit fine 1234QE, but the rest of our moves should be easily reachable in 56 or RT. I know im an odd case example but I go as far as suing 7/shift+7 for second wind/elusive jump, but no further than that. and GH/shift+GH i utilize as well. My entire setup is based on trying to reduce space from the center of kb (wasd) while only using 1 modifier because I hate pressing ctrl and alt.

    everyone has different needs, im just throwing out what I do to another DRG.
    (1)

  8. #28
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    As a DRG main I'm trying to understand this.

    do you have tiny hands? your base rotation can all fit fine 1234QE, but the rest of our moves should be easily reachable in 56 or RT. I know im an odd case example but I go as far as suing 7/shift+7 for second wind/elusive jump, but no further than that. and GH/shift+GH i utilize as well. My entire setup is based on trying to reduce space from the center of kb (wasd) while only using 1 modifier because I hate pressing ctrl and alt.

    everyone has different needs, im just throwing out what I do to another DRG.
    My hands are quite normal sized. Freedom of movement due to conditions suffered? Less normal.
    As such, I endeavour to keep as few separate buttons as I can, preferring the easily reached shift and alt to modify.
    https://gyazo.com/80c63408d5338f25182ee17dbcdfe1af
    I've rebound the thumbpad on my Naga, so 8,9,0,PD,7,PU are the first 6 keys that lie directly under my thumb.

    My main point as I tried to stress heavily but was also missed … Is that this would be entirely optional. People like me who prefer less unique binds for whatever reason can utilize consolidated combos. Those like yourself who prefer everything laid out separate can also do that.
    So for me, It would free up 7 hotkeys by consolidating True Thrust -> Raiden Thrust into 1, Chaos combo into 2 and AoE on 3.

    The goal is less keybinds, not less keypresses.
    (0)

  9. #29
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sylve View Post
    The goal is less keybinds, not less keypresses.
    Ah, I understand it better now. I cant think of a gameplay reason how it would imbalance things between players, but Idk if I can imagine SE implementing something like this while also keeping it strictly optional. Perhaps it's in their design philosophy as to why certain skills "upgrade" to other skills (like the fact Geir and Nastrond are the same) and others dont. I have to assume it is heavily considered in their battle combat balancing as to what upgrades and what stays separate.
    (0)

  10. #30
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by linay View Post
    Due to the slowness of me switching crosshotbar, I would prefer to be able to see everything combat-related all the time and have easy access to them, which means only 2 out of the 8 crosshotbars available are practical to use (at least in combat) for me, for a total of 32 slots.

    Of the jobs I play most often currently, SAM has 32 in actions and role actions alone, while DRK has 30. That's not counting limit break, duty action 1 (and 2 if it ever gains any use outside of Eureka), and sprint, or noncombat actions like teleport, return, mount, dig, or party finder.

    Ideally for me, combat-related actions should fit those 32 slots for easy access. Other actions (like teleport) can use the other 6 crosshotbars.
    Do you use the extended cross bar too? You could be able to access 3 cross bars without moving your right trigger finger, ever.
    (0)

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