SO many different buttons to push is a giant pain with a controller. Would not mind if they did make it so there where fewer.
SO many different buttons to push is a giant pain with a controller. Would not mind if they did make it so there where fewer.
Due to the slowness of me switching crosshotbar, I would prefer to be able to see everything combat-related all the time and have easy access to them, which means only 2 out of the 8 crosshotbars available are practical to use (at least in combat) for me, for a total of 32 slots.
Of the jobs I play most often currently, SAM has 32 in actions and role actions alone, while DRK has 30. That's not counting limit break, duty action 1 (and 2 if it ever gains any use outside of Eureka), and sprint, or noncombat actions like teleport, return, mount, dig, or party finder.
Ideally for me, combat-related actions should fit those 32 slots for easy access. Other actions (like teleport) can use the other 6 crosshotbars.
Do you use the extended cross bar too? You could be able to access 3 cross bars without moving your right trigger finger, ever.Due to the slowness of me switching crosshotbar, I would prefer to be able to see everything combat-related all the time and have easy access to them, which means only 2 out of the 8 crosshotbars available are practical to use (at least in combat) for me, for a total of 32 slots.
Of the jobs I play most often currently, SAM has 32 in actions and role actions alone, while DRK has 30. That's not counting limit break, duty action 1 (and 2 if it ever gains any use outside of Eureka), and sprint, or noncombat actions like teleport, return, mount, dig, or party finder.
Ideally for me, combat-related actions should fit those 32 slots for easy access. Other actions (like teleport) can use the other 6 crosshotbars.
I do, but that third crosshotbar still can't be displayed all the time unless you duplicate it on regular hotbar, which clutters up the screen. So I use the third crosshotbar for noncombat abilities.
True -> Vorpal -> Full -> FaC -> WT -> RT
True -> Disembowel -> CT -> WT -> FaC -> RT
Doom Spike -> Sonic Thrust -> Coerthan Torment
10 separate hotkeys to achieve 3 combos.
Hotbar space has never been the issue. I tried to explain that in the last thread on this topic, but just got attacked for wanting to "Dumb down the game".
I can fit all my skills as a DRG into my bars without issue. Finding 30 odd comfortable keybinds is another matter entirely. I already use 1234, QE, Shift modifiers, alt modifiers, tilde and 8 buttons on my mouse.
We can easily reduce this keybind bloat by folding combos into singular buttons. I never, ever use Full Thrust out of sequence. So save me the damn keybinds and let me choose to set up a button that shifts from True Thrust all the way, in the proper order, up to Raiden Thrust.
And to make it absolutely, 110% clear: This would NOT be a 'one button press' situation (Like crafter macros for example).
This would also be entirely optional. Make a page for 'Consolidated Combos' in the spellbook, let me choose whether to have 10 keybinds for 3 combos, or 3 keybinds for 3 combos.
The simplest description of what i'd like to see is True Thrust executing, button flips from True to Vorpal during the GCD and I press the button again to use Vorpal which shifts it into Full etc etc. All the while pressing my oGCDs between each button press.
As a DRG main I'm trying to understand this.True -> Vorpal -> Full -> FaC -> WT -> RT
True -> Disembowel -> CT -> WT -> FaC -> RT
Doom Spike -> Sonic Thrust -> Coerthan Torment
10 separate hotkeys to achieve 3 combos.
Hotbar space has never been the issue. I tried to explain that in the last thread on this topic, but just got attacked for wanting to "Dumb down the game".
I can fit all my skills as a DRG into my bars without issue. Finding 30 odd comfortable keybinds is another matter entirely. I already use 1234, QE, Shift modifiers, alt modifiers, tilde and 8 buttons on my mouse.
We can easily reduce this keybind bloat by folding combos into singular buttons. I never, ever use Full Thrust out of sequence. So save me the damn keybinds and let me choose to set up a button that shifts from True Thrust all the way, in the proper order, up to Raiden Thrust.
do you have tiny hands? your base rotation can all fit fine 1234QE, but the rest of our moves should be easily reachable in 56 or RT. I know im an odd case example but I go as far as suing 7/shift+7 for second wind/elusive jump, but no further than that. and GH/shift+GH i utilize as well. My entire setup is based on trying to reduce space from the center of kb (wasd) while only using 1 modifier because I hate pressing ctrl and alt.
everyone has different needs, im just throwing out what I do to another DRG.
My hands are quite normal sized. Freedom of movement due to conditions suffered? Less normal.As a DRG main I'm trying to understand this.
do you have tiny hands? your base rotation can all fit fine 1234QE, but the rest of our moves should be easily reachable in 56 or RT. I know im an odd case example but I go as far as suing 7/shift+7 for second wind/elusive jump, but no further than that. and GH/shift+GH i utilize as well. My entire setup is based on trying to reduce space from the center of kb (wasd) while only using 1 modifier because I hate pressing ctrl and alt.
everyone has different needs, im just throwing out what I do to another DRG.
As such, I endeavour to keep as few separate buttons as I can, preferring the easily reached shift and alt to modify.
https://gyazo.com/80c63408d5338f25182ee17dbcdfe1af
I've rebound the thumbpad on my Naga, so 8,9,0,PD,7,PU are the first 6 keys that lie directly under my thumb.
My main point as I tried to stress heavily but was also missed … Is that this would be entirely optional. People like me who prefer less unique binds for whatever reason can utilize consolidated combos. Those like yourself who prefer everything laid out separate can also do that.
So for me, It would free up 7 hotkeys by consolidating True Thrust -> Raiden Thrust into 1, Chaos combo into 2 and AoE on 3.
The goal is less keybinds, not less keypresses.
Ah, I understand it better now. I cant think of a gameplay reason how it would imbalance things between players, but Idk if I can imagine SE implementing something like this while also keeping it strictly optional. Perhaps it's in their design philosophy as to why certain skills "upgrade" to other skills (like the fact Geir and Nastrond are the same) and others dont. I have to assume it is heavily considered in their battle combat balancing as to what upgrades and what stays separate.

Honestly, it is the tanks and healers with a lot of skills on their hotbars.
For example, lets count what I have for my PLD:
Fast Blade -> Riot Blade -> Royal Authority (3)
Fast Blade -> Riot Blade -> Goring Blade (4)
Total Eclipse -> Prominence (6)
Shield Bash (7)
Shield Lob (8)
Fight or Flight (9)
Spirits Within (10)
Sheltron (11)
Sentinel (12)
Cover (13)
Circle of Scorn (14)
Hallowed Ground (15)
Divine Veil (16)
Intervention (17)
Holy Spirit (18)
Requiescat (19)
Passage of Arms (20)
Holy Circle (21)
Intervene (22)
Atonement (23)
Confiteor (24)
Rampart (25)
Provoke (26)
Interject (27)
Reprisal (28)
Arm's Length (29)
/whew
Oh, crap, I forgot the odd abilities...
Limit Break (30)
Sprint (31)
Shirk (32) I never used this, so it is not hotkey, just on my bar
Iron Will (33) not hotkey, just on my bar
Because I ran out of space on the non-job shared hotbars
Healing Pot (34) Though, this one is there from the shared hotbar
Mana Pot (35) Though, this one is from the shared hotbar
Did I forget anything as a PLD?
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