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  1. #1
    Player
    Martine's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Martine Aldin
    World
    Behemoth
    Main Class
    Dark Knight Lv 80

    Hoping for a slight Abyssal Drain CD reduction.

    The increased heal potency is really nice, but I feel like the cooldown is just a little too long at 60sec. I realize that we won\\'t see the dungeon optimization of DA+AD+Quiets anymore, but I feel like a 45sec cooldown would feel so much better.
    (1)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    For something that cost 1/3 of your mana pool and having a 90s cd, its pretty awful. When you do use it, its pretty nice, but are the returns anywhere near the LIFEsustain of old AD?
    (0)

  3. #3
    Player
    Martine's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Martine Aldin
    World
    Behemoth
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ADVSS View Post
    For something that cost 1/3 of your mana pool and having a 90s cd, its pretty awful. When you do use it, its pretty nice, but are the returns anywhere near the LIFEsustain of old AD?
    It's 60sec and doesn't require MP.
    (5)

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Martine View Post
    It's 60sec and doesn't require MP.
    And you want it reduced to what and cost the same?
    (0)

  5. #5
    Player
    Martine's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Martine Aldin
    World
    Behemoth
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ADVSS View Post
    And you want it reduced to what and cost the same?
    I mentioned it in the OP, but I feel like 45 seconds would make it feel a lot better than the current 60 as it feels just a bit too long atm.
    (1)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Martine View Post
    I mentioned it in the OP, but I feel like 45 seconds would make it feel a lot better than the current 60 as it feels just a bit too long atm.
    Yeah Id probably rely on it more if it were off cd sooner, agree.

    Quote Originally Posted by Wyndam View Post
    I think if the cooldown were much shorter I'd feel compelled to use it for the damage on trash instead of the healing. Right now I'm using it to heal myself up once I hit the wall and all the mobs are catching up to me. That part feels pretty good.
    YOOOOOOO that 1 use of it in mega pulls is pretty nice...till you realize thats all you got. Esteem should really give us a little hp or something from using his as well, outside of a mega pull, using either seems very, very very very unimpactful, Tend to forget about them otherwise. Such LOOONG CD
    (0)
    Last edited by ADVSS; 07-11-2019 at 04:09 AM.

  7. #7
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    With the current design I think they are wanting to keep the tank healing cooldowns on the same timer.

    Warrior equilibrium is an immediate 1200 potency heal oGCD with no damage.
    Gunbreaker is a 1200 oGCD potency heal over 18s.
    Paladin requires either hard casting or using their DPS burst CD to heal which still occupies the GCD.
    Dark Knight is the only one with damage associated with it, dealing equal potency healing as Warrior/Gunbreaker at 6 targets.
    (3)

  8. #8
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    I think if the cooldown were much shorter I'd feel compelled to use it for the damage on trash instead of the healing. Right now I'm using it to heal myself up once I hit the wall and all the mobs are catching up to me. That part feels pretty good.
    (4)

  9. #9
    Player
    Martine's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Martine Aldin
    World
    Behemoth
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wyndam View Post
    I think if the cooldown were much shorter I'd feel compelled to use it for the damage on trash instead of the healing. Right now I'm using it to heal myself up once I hit the wall and all the mobs are catching up to me. That part feels pretty good.
    Although different than Stormblood, I like that it feels more like a sustain skill rather than damage. I don't really want it to lose that identity which is why I suggested to reduce it a little. I did veru much miss it's power in the last xpac, but I welcome the increased AoE options.
    (0)

  10. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't think that AD necessarily requires a CD reduction, but I think that the healing should be a more consistent effect irrespective of the number of targets.

    This may come as a bit of a surprise, but DRK actually seems to have the largest amount of self-sustain in single target. In Titania Ex, for example, Souleater heals alone seem to account for about 10% of the damage that you'd take if you're tanking most of the fight yourself. It's a bit like passive blocks in that it works in the background to reduce overall healing load. This doesn't have the same dramatic effect that burst healing does, though, so it kind of slips under the radar.

    I'm not sure how this will scale, though.
    (1)

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