Achievement Unlocked: Read 162 posts in one sitting.
Here are my thoughts!
I cannot foresee it being incredibly difficult to administer titles based on an EQUAITON, factoring in all the variables everyone's mentioned. You can have MULTIPLE equations, resulting in different titles, and you can have MULTIPLE TIERS of a type of title. No reason to have titles based on one single metric.
Some variables you can plug in and go crazy with:
quests_completed
time_logged_in
account_created
mobs_killed
gather_or_harvests
dungeon_duration
kilometers_walked
zone_transfers
Heck, now that I think about it, these metrics are already tracked, perhaps simply adding values to each of the current achievements, and having a 'master' titled, or rather, 'cumulative' title simply be a function of the values of all other earned titles. This would scale really well, methinks, though it is 1:30AM and I'm about to turn in. Hmm :/
I don't think the OP's request for l33t titles is really anything to complain about. If we're worried about DEV resources spent on something quite as trivial, we've got bigger things to worry about. I personally dislike the idea of titles, as someone mentioned, probably Majidah (you level-headed son of a gun), EVERYONE WILL HAVE IT! (Yes flamers, I know not EVERYONE will have it, but damn near everyone in my LS will have it, and that's who I spend most of my time with, so for my sake, yes everyone will have it).
I do, however, like the idea of the variables I mentioned earlier amounting in to some type of currency that could be traded in for some exclusive, pre 2.0, or beta, or alpha, or whatever other time-period nit-pickers will rage about type of inventory. Something not simply of novelty, but of function, or a happy medium. An example being speed boots! Speed boots will not necessarily hinder your performance or ability in say, a raid or quest, but just make travel easier.
Although this may not seem 'fair' to some, I am also of the opinion that life isn't always fair. After all, I should not be compensated for having to work a steady 9~5, nor should retired or unemployed players be reprimanded for being able to play so much. Some players just are fortunate enough to have the time to put into the game, and choose to, while others do not. I know that if I had the time to input, like some do, I'd have hit all 50s, which is in itself a awesome achievement. But I don't, and I don't think it fair to impose some compensation or 'justice' from SE because of this.
What I do not agree with is the OP's means of soliciting feedback. As Majidah so eloquently put it:
And more importantly,
tl;dr?
Quality > Quantity


Reply With Quote


