Quote Originally Posted by Vermilion View Post
Yeah, I noticed this too when playing lancer, absolutely no elemental skills. But I do have a question regarding DoW Elemental skills. Is INT played in to the equation? or is it just STR + ELEMENTAL= DAMAGE? If so would INT or STR be more important if focusing on the damage output.
Primary Attributes
The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of Strength, Dexterity, Vitality, Intelligence, Mind, and Piety form the basis for how well a character can fight, create, and acquire. They can be increased through the use of Attribute Points.

Strength - Increases physical weapon damage, increases shield block (damage prevented) Synthesizing: Blacksmith (primary tool), Armorer (secondary tool) Gathering: Botanist

Vitality - Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP) Synthesizing: Carpenter (primary tool), Armorer (secondary tool), Leatherworker (primary tool) Gathering: Miner

Dexterity - Physical weapon accuracy, chance to evade, critical hit rate, parry rate (some weapons) Synthesizing: Goldsmith (primary tool), Weaver (primary tool), Carpenter (secondary tool) Gathering: Fishing

Mind - Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP) Synthesizing: Culinarian (primary tool), Blacksmith (secondary tool), Weaver (secondary tool) Gathering: Miner

Intelligence - Offensive magic spell potency Synthesizing: Alchemist (primary tool), Goldsmith (secondary tool), Leatherworker (secondary tool) Gathering: Botanist

Piety - Magic spell accuracy (reduces chance attacks will be resisted), increases magic defense Synthesizing: Alchemist (secondary tool), Culinarian (secondary tool) Gathering: Fishing