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  1. #1
    Player
    Vermilion's Avatar
    Join Date
    Mar 2011
    Location
    Azim Steppe
    Posts
    153
    Character
    Grimnir Faltz
    World
    Sargatanas
    Main Class
    Rogue Lv 70
    Yeah, I noticed this too when playing lancer, absolutely no elemental skills. But I do have a question regarding DoW Elemental skills. Is INT played in to the equation? or is it just STR + ELEMENTAL= DAMAGE? If so would INT or STR be more important if focusing on the damage output.
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  2. #2
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vermilion View Post
    Yeah, I noticed this too when playing lancer, absolutely no elemental skills. But I do have a question regarding DoW Elemental skills. Is INT played in to the equation? or is it just STR + ELEMENTAL= DAMAGE? If so would INT or STR be more important if focusing on the damage output.
    Primary Attributes
    The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of Strength, Dexterity, Vitality, Intelligence, Mind, and Piety form the basis for how well a character can fight, create, and acquire. They can be increased through the use of Attribute Points.

    Strength - Increases physical weapon damage, increases shield block (damage prevented) Synthesizing: Blacksmith (primary tool), Armorer (secondary tool) Gathering: Botanist

    Vitality - Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP) Synthesizing: Carpenter (primary tool), Armorer (secondary tool), Leatherworker (primary tool) Gathering: Miner

    Dexterity - Physical weapon accuracy, chance to evade, critical hit rate, parry rate (some weapons) Synthesizing: Goldsmith (primary tool), Weaver (primary tool), Carpenter (secondary tool) Gathering: Fishing

    Mind - Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP) Synthesizing: Culinarian (primary tool), Blacksmith (secondary tool), Weaver (secondary tool) Gathering: Miner

    Intelligence - Offensive magic spell potency Synthesizing: Alchemist (primary tool), Goldsmith (secondary tool), Leatherworker (secondary tool) Gathering: Botanist

    Piety - Magic spell accuracy (reduces chance attacks will be resisted), increases magic defense Synthesizing: Alchemist (secondary tool), Culinarian (secondary tool) Gathering: Fishing
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  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    INT supposed to only affect nukes. For elemental damage from DoW you might want STR + element
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  4. #4
    Player
    Vermilion's Avatar
    Join Date
    Mar 2011
    Location
    Azim Steppe
    Posts
    153
    Character
    Grimnir Faltz
    World
    Sargatanas
    Main Class
    Rogue Lv 70
    Alright, thanks, thats what I was looking for. So if lancer does get elemental skills, or an advanced class, I won't have to mess around with INT at all.
    (0)