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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Pets indeed have different 'scaling' factors that come into play when looking at their potencies. This has been known for quite a long time, but I'll leave the technical explanation to someone who knows it better than me. But as you've found out for yourself, it's quite easy to see just comparing the numbers of something like ifrit's '100 potency' egi assaults to your own 100 potency ruin 3's (with no dots).

    So yes, suffice to say it means the potency number you see on most pet related tooltips is a lie, and it's not real potency. In practice, garuda potencies are roughly 80% of 'player potency', and ifrit's are more like 48%. Demi summons use 'garuda potencies' so that 650 akh morn/revelation is actually 520, and wyrmwaves are 120 not 150. Those wonderful ifrit egi assaults that bloat up the rotation? They actually do 48 potency for your trouble making them even more pathetic than they look, heh heh.

    This was the case even in Stormblood when summoner damage was just fine. So it's probably not like they're balancing the job around the wrong damage numbers or our pets are bugged without them knowing or something. It's just a very unclear game mechanic that is not explained anywhere.

    Quote Originally Posted by Legion88 View Post
    Ifrit hits two times. onece with AA and once with a spamable skill.
    Ifrit actually lost its autoattack going into Shadowbringers for some reason. It's true that ifrit used to have AA + burning strike spam, while garuda as a caster pet only has wind blade spam but no AA. That was one reason why (contribution from contagion aside in Stormblood), ifrit did more than damage than garuda even with a worse potency multiplier. Now however, you will see ifrit only does burning strike and nothing else.
    Several people have reported the loss of ifrit AAs as a potential bug since the launch of the expansion, and I'm given to believe it has been moved into the 'accepted bugs' category. If ifrit's autoattacks are returned to him, that might indeed be one source of missing damage that would improve summoner numbers.
    (2)
    Last edited by Myon88; 07-16-2019 at 03:23 AM.

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Myon88 View Post
    Pets indeed have different 'scaling' factors that come into play when looking at their potencies. This has been known for quite a long time, but I'll leave the technical explanation to someone who knows it better than me. But as you've found out for yourself, it's quite easy to see just comparing the numbers of something like ifrit's '100 potency' egi assaults to your own 100 potency ruin 3's (with no dots).

    So yes, suffice to say it means the potency number you see on most pet related tooltips is a lie, and it's not real potency. In practice, garuda potencies are roughly 80% of 'player potency', and ifrit's are more like 48%. Demi summons use 'garuda potencies' so that 650 akh morn/revelation is actually 520, and wyrmwaves are 120 not 150. Those wonderful ifrit egi assaults that bloat up the rotation? They actually do 48 potency for your trouble making them even more pathetic than they look, heh heh.

    This was the case even in Stormblood when summoner damage was just fine. So it's probably not like they're balancing the job around the wrong damage numbers or our pets are bugged without them knowing or something. It's just a very unclear game mechanic that is not explained anywhere.



    Ifrit actually lost its autoattack going into Shadowbringers for some reason. It's true that ifrit used to have AA + burning strike spam, while garuda as a caster pet only has wind blade spam but no AA. Now however you will see ifrit only does burning strike and nothing else. That was one reason why (contagion aside in Stormblood), ifrit did more than damage than garuda even with a worse potency multiplier.
    Several people have reported the loss of ifrit AAs as a potential bug since the launch of the expansion, and I'm given to believe it has been moved into the 'accepted bugs'. If ifrit's autoattacks are returned to him, that might indeed be one source of missing damage that would improve summoner numbers.
    I was aware of that, but right before the expansion landed, when I saw Ifrit's autos tooltip showing 80 potency and garuda's autos showing 40 potency, as well as the fact they weren't targetteable anymore and how SE told us they changed the EGI system making it so that the commands would be issued by the SMN itself and not the pet, I thought myself, the 80 potency and 40 potency most likely are the real potencies scaled to SMN's damage now, it made perfect sense.

    Well no, they literally halved their potencies and kept their garbage own scalings xDD. Oh dear...yeah...the 50 potency/2k damage Egi assaults...it almost hurts to see, especially when the MNK next to you is doing autoattacks of 4.5k xD.

    Edit: As for the missing AA, if SMN is doing lower damage than intended on top of having an absolute mess of a rotation, for god's sake, the very first thing they should do is fix their glitched egis. As if dealing with this class wasn't painful already...
    (2)
    Last edited by Gallus; 07-16-2019 at 03:30 AM.

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Just tested it myself, i444 (bis, half materia). Without crit/dh, Ifrit had an auto attack damage of 1800, garuda 1530, and titan 1400. Numbers are approximate and rounded to nearest hundred, bumped garuda's because it was noticeably above 1500 every time.

    There is definitely something wrong here, even if you assume pet scaling of 80% SMN stats, it should still be consistent within itself of Ifrit > Titan > Garuda at 2x, 1.5x, and 1x garuda's resting potency, which it clearly is not. Ifrit is definitely stronger, but not twice as strong, so something is screwy here.

    As a note, Burning Strike, Wind Blade, and Rock Buster are the pet's "auto attackls." They do not hit outside of these named abilities automatically.

    For reference, Ifrit is hitting for 20% more than Garuda if I assume garuda hit at 1500 at rest, and Titan for just under 7% less than Garuda. Remember, Ifrit should be twice as strong as Garuda, and Titan 50% stronger. Crimson Cyclone appears to have hit for 2300-2400 potency, flaming crush for the same 2300-2400, 30% stronger than 80 potency when it should be 25% stronger, but that's within margin of error.

    Slipstream, at 20 potency, hit for 800, putting it at 48% less damage than the 40 potency auto attack (margin of error). Meanwhile, Aerial Slash, 60 potency, was hitting for 2400, 56% more (margin of error) making it consistent with the 40 potency auto, but also meaning 60 potency on Garuda is equivalent to 100 potency on Ifrit, because reasons. This is also true with the 20 potency Slipstream, it's 1/3rd of the 60 potency Aerial Slash.

    Meanwhile, Titan's Mountain Buster at 70 potency comes in swinging for 1600, an 11% increase over its resting state of 1400. For reference it should be 16%, so again it's within margin of error for such low sample sizes because laziness.

    So, all 3 pets seem to be consistent within themselves, but the relationship between all 3 of them is completely broken.

    As a control, Ruin 3, at a default of 100 potency, swings in for 4500-4800, meaning that Ifrit is at about 39 potency, whereas Garuda is at 33 potency, and Titan at 30 potency for its main attack, and everything else is relative to that. Again, low sample sizes. But the most obvious observation is that Ifrit is less than half as strong as it's supposed to be, Garuda at 75% as strong as it's "supposed" to be, and Titan at half as well. So Garuda is definitely overscaled, but the pet penalty is ridiculous to say the least. This is insultingly low and I'd seriously consider deleting the egis because these numbers are that bad.
    (0)
    Last edited by Taranok; 07-16-2019 at 04:42 AM. Reason: MORE DATA! MOOOOORE DAAAAATA!

  4. #4
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    Titan-egi... its ability to generate and hold aggro appears to be more or less gone? Soloing mobs for various slay/fetch/weaken quests, it isn't able to tank even one mob, so far. No matter what I do - sic and wait for Titan to engage, as an example - the mob turns and runs straight for me.
    (0)

  5. #5
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by CatStarPrime View Post
    snip
    Titan is no longer a tank pet, this was changed with the expansion so now it's just an attacker-type pet like Garuda and Ifrit. If you need assistance fighting open world mobs, use your Chocobo companion.
    (0)

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kurando View Post
    Titan is no longer a tank pet, this was changed with the expansion so now it's just an attacker-type pet like Garuda and Ifrit. If you need assistance fighting open world mobs, use your Chocobo companion.
    Titan-Egi is a support type that gives you shields for 20% of your max HP. So while it does not tank for you it helps you tank.
    (0)

  7. #7
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by TankHunter678 View Post
    snip.
    I say attacker as just a blanket term otherwise I would have said Garuda is specifically a caster-type, but potato potahtoh. Titan giving you a shield makes you no more a tank than a BLM using Manaward and it doesn't help when Demi is out.
    (0)

  8. #8
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Yea I tested this too and something is wrong with Ifrit...I’m still doing great dps but like you said it should probably be more especially if we are going to be this new turret caster. I hope they fix us up before savage or I will be an angry cow!
    (0)

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I know that Ifrit and Garudas number have scaled differently since ARR to help Ifrit's DPS catch up to Garuda and Contagion. Also if I remember right Egi damage scale from spell speed rather than magic attack power (Confirmed from patch notes 3.0; In order to receive the effects of the caster's spell speed attribute, all pet actions excluding auto-attacks have been changed to elemental damage.) The player character is using Magic Attack Potency and INT for their spell damage but I believe Demi use this too. SE needs to simple adjust it back to where Egi DPS is based off of Magic Attack Potency.
    (0)

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