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Thread: 15 min Actions

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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    15 min Actions

    I think most of the 15 min actions are good but i think BLM, MNK, PLD are lacking, not sure how well BRD, WAR, and DRG are but they might suffer from this same problem also.

    BLM: While Burst looks cool i think the skill does not do enough dmg even when i have had like 200 hp it's like slightly better than Thundaga when your hp is that low. The dev teams needs to increase the base dmg, I feel it should do 2k dmg when full hp and only get strong as hp lowers.

    MNK: The skill it's self is great but... only lasting 10-15 seconds is terrible, Spinning Heel is almost as good as Hundred Fist for gaining tp and dmg, The dev team needs to make this skill feel worth the use over Spinning Heel.

    PLD: This one is good but 10 secs long is pretty lame that's all i have to say about this one.
    (0)

  2. #2
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    BLM is one of the worst 15m abilities in the game right now I'll agree. MNK would be better if the Attack Speed you gained was boosted more. Atm it's only 15ish hits until it wears off. Should be like 50 hits with reduced overall damage IMHO. PLD one is perfectly balanced. Anymore time on an i-win skill and it would be IMBA (like FFXI Invincible). It's an o-shit button and it works where it's supposed to.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Richard_BG View Post
    BLM is one of the worst 15m abilities in the game right now I'll agree. MNK would be better if the Attack Speed you gained was boosted more. Atm it's only 15ish hits until it wears off. Should be like 50 hits with reduced overall damage IMHO. PLD one is perfectly balanced. Anymore time on an i-win skill and it would be IMBA (like FFXI Invincible). It's an o-shit button and it works where it's supposed to.
    I agree about the pld one now i think about it. Maybe it's just the XI in me that want it to be 30 secs <.<.
    (0)

  4. #4
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think Benediction's AE needs to be increased and DRG's needs to be unresistable. It'd be pretty dumb to require a DRG to have 460+ MACC just to land its skill.
    (0)

  5. #5
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keftenk View Post
    I think Benediction's AE needs to be increased and DRG's needs to be unresistable. It'd be pretty dumb to require a DRG to have 460+ MACC just to land its skill.
    Yeah bene range is way too small. It should just be party global.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  6. #6
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I really enjoy Warrior's ability. When coupled with Rampage, Mighty Strikes guarantees HP return for 10-15 seconds on each hit (not sure on duration exactly) and from what I could tell this includes combos, I'm gonna to check later to see if it applies to all three hits for Godsbane. I've been able to use it a couple times on some final AF fights for fun. DRG seems to just be an AoE, good for trash or maybe encounters with multiple mobs but I haven't even played around with it yet.
    (0)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  7. #7
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    Bene force you to choose between DD or Mage (or tank / rest for things like Chimera), which I guess it's fair. But when two guys fighting same mob from different sides and bene could only hit one of them, it's a bit too small.
    (0)
    Merlwyb is my wife~


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