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  1. #21
    Player
    ItsDevinHere's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Ayame Tsurugi
    World
    Mateus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ferth View Post
    Macros in general just need to be fixed. They needed to be fixed back in ARR, but nothing has changed. They still are clunky and bad.

    I see no reason why we need a timer and an activation button for blood of the dragon at all... It's another quickslot taken up by an ability that could just be a trait.

    Jump/High Jump should be replaced by mirage dive upon activation. You can't use one without the other, there is no way for the abilities to overlap, let them take up the same quickslot.
    Definitely agree on your first and third points.

    I agree on your second point but only once you get to the level it increases it to 30 seconds, because at that point ya, it's basically pointless for it to be a skill and should be a trait now, because it will basically always be up no matter what. The only reason I can think of them not doing this, is because it could make it easier to carry mirage dive stacks over into other fights, which is something they might not want.
    (0)

  2. #22
    Player
    Imbrium's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    70
    Character
    R'khenna Tommo
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Bumping for great justice. I know SE said they want to focus on Nin/Sam for 5.1 but please don't leave StD like this until the next expansion or beyond.
    (1)
    Don't tell me I've had enough, there's loot to farm!

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xiu_Ye View Post
    ...
    Agreed on all but Star Diver needing a potency buff. Personally, I love it for its flexible timing, often saving it for returning from Elusive Jump-out mechanics so long as I won't lose overlap with Lance Charge. My own QoL thread's Dragonsight suggestion isn't a full fix (such won't occur until DS itself is revised), but something like it may mitigate the issue:
    Quote Originally Posted by Shurrikhan View Post
    • After using Dragon Sight without a target, Dragon Sight is replaced with Left Eye, allowing you to affect a party member with the remainder of Dragon Sight’s duration. This latter action has no animation and may be used even in the middle of another skill.
    I'd also offer that I see no reason for still having BotD take up its own key (especially if we're not going to use it, instead of Geirskogul, to enter LotD), or Jump and its Mirage Dive on separate keys from one another.
    (0)
    Last edited by Shurrikhan; 08-09-2019 at 05:15 PM.

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