Current DRG minor annoyance list/QoL requests:
1. Dragonsight: Players really, really, really hate the clunkiness/unintuitive use of this skill. The change to solo mode was great! But using it in a real raid environment always feels terrible. The only way to effectively use it is with macros and macros always feel terrible to use, have issues going off, deaths can cause unintended self casts.... the ability just feels terrible to use! It also leads to having to have multiple macros to use it optimally in party comps where you dont tether the same person everytime... or using a mouseover macro...
2. STD animation is longer than most player's ping can allow at most GCD speeds.
This skill has an animation that is so long players start clipping at around 100 to 120 ping. Which is the entire east coast. We complained constantly about jump's animation lock and you shortened it (thank you!) so why are we going backwards and making such a long animation lock we have to complain about it again?
3. Our buffs for wheeling thrust, fang and claw, and raiden thrust are only 10s when all the GCD combos got lengthened to 15s, this feels like an oversight?
4. Star Diver looks and feel far weaker than it should, and its underwhelming to see like 13k stardiver damage on trash when fully buffed due to fall off.
This skill is nicely animated but it falls flat on the feels department. At level 70 we get 3 nastronds, a nice full life of the dragon mechanic and at 80 we get star diver. It barely hits harder than full thrust and its fall off is weaker than nastrond. For a level 80 skill it just feels underwhelming. It's also incredibly quiet. I couldn't even notice the sound effect until I heard it on a striking dummy without a lot of background noise.
5. Raiden thrust sound effect is too low!!! It's such a pretty ability but it seems much quieter than the rest of out kit?
6. It's nice that our AOE combo extends blood timer, but why doesn't it extend disembowel? It seems like all the other melee have their damage buffs increased in duration by AOE, was this an oversight?
7. High Jump do not have a shorter GCD lock compared to Jump. It's nice that it lets you weave in and out of AOE's faster, but why does it still animation lock you for the same amount of time? It honestly could be short enough to be doubleweaved with only the animation lock changed and the animation staying the same.
8. Some minor complaints I hear frequently are that in an age of direct hit and skills like inner release, can lifesurge guarantee direct hit as well? It feels like it would have more impact even if it isn't that much of a buff.
9. Lance charge icon being blood for blood's icon feels almost... lazy... and underwhelming, and doesn't really fit the idea of a lance charge..?