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  1. #1
    Player
    Xiu_Ye's Avatar
    Join Date
    Jul 2019
    Posts
    49
    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90

    Current DRG minor annoyance list/QoL requests:

    Current DRG minor annoyance list/QoL requests:

    1. Dragonsight: Players really, really, really hate the clunkiness/unintuitive use of this skill. The change to solo mode was great! But using it in a real raid environment always feels terrible. The only way to effectively use it is with macros and macros always feel terrible to use, have issues going off, deaths can cause unintended self casts.... the ability just feels terrible to use! It also leads to having to have multiple macros to use it optimally in party comps where you dont tether the same person everytime... or using a mouseover macro...

    2. STD animation is longer than most player's ping can allow at most GCD speeds.

    This skill has an animation that is so long players start clipping at around 100 to 120 ping. Which is the entire east coast. We complained constantly about jump's animation lock and you shortened it (thank you!) so why are we going backwards and making such a long animation lock we have to complain about it again?

    3. Our buffs for wheeling thrust, fang and claw, and raiden thrust are only 10s when all the GCD combos got lengthened to 15s, this feels like an oversight?

    4. Star Diver looks and feel far weaker than it should, and its underwhelming to see like 13k stardiver damage on trash when fully buffed due to fall off.

    This skill is nicely animated but it falls flat on the feels department. At level 70 we get 3 nastronds, a nice full life of the dragon mechanic and at 80 we get star diver. It barely hits harder than full thrust and its fall off is weaker than nastrond. For a level 80 skill it just feels underwhelming. It's also incredibly quiet. I couldn't even notice the sound effect until I heard it on a striking dummy without a lot of background noise.

    5. Raiden thrust sound effect is too low!!! It's such a pretty ability but it seems much quieter than the rest of out kit?

    6. It's nice that our AOE combo extends blood timer, but why doesn't it extend disembowel? It seems like all the other melee have their damage buffs increased in duration by AOE, was this an oversight?

    7. High Jump do not have a shorter GCD lock compared to Jump. It's nice that it lets you weave in and out of AOE's faster, but why does it still animation lock you for the same amount of time? It honestly could be short enough to be doubleweaved with only the animation lock changed and the animation staying the same.

    8. Some minor complaints I hear frequently are that in an age of direct hit and skills like inner release, can lifesurge guarantee direct hit as well? It feels like it would have more impact even if it isn't that much of a buff.

    9. Lance charge icon being blood for blood's icon feels almost... lazy... and underwhelming, and doesn't really fit the idea of a lance charge..?
    (17)

  2. #2
    Player
    Fuju's Avatar
    Join Date
    Jul 2016
    Posts
    12
    Character
    Fuju Vanitas
    World
    Zodiark
    Main Class
    Dragoon Lv 80
    I agree on all these points! I'd like to heavily emphasise that points 1,2 and 3 are noticeable in not just endgame content but during any activity you might do on Dragoon with these abilities unlocked.
    (1)

  3. #3
    Player
    HolyCarp's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Tayloir Carp
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Xiu_Ye View Post
    Current DRG minor annoyance list/QoL requests:

    1. Dragonsight: Players really, really, really hate the clunkiness/unintuitive use of this skill. The change to solo mode was great! But using it in a real raid environment always feels terrible. The only way to effectively use it is with macros and macros always feel terrible to use, have issues going off, deaths can cause unintended self casts.... the ability just feels terrible to use! It also leads to having to have multiple macros to use it optimally in party comps where you dont tether the same person everytime... or using a mouseover macro...
    I really like that when I'm doing solo content now, I can use Dragon Sight. But at the same time, it's so much easier to use the solo version of it that there's almost incentive to not tether to someone... I've had multiple Dragoons in my party not use the buff on anyone else because it was way easier to use solo (at least, I assume this is why they did not use it on anyone else). As this game is an MMO, I feel that it should promote team/group play mechanics, and Dragon Sight as is does not seem to do this.
    (2)

  4. #4
    Player
    AkiyoAratemuso's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Akiyo Aratemuso
    World
    Tonberry
    Main Class
    Dragoon Lv 80
    Dragon Sight should not feel 10 times better when I ignore the fact that it can tether someone else.
    STD should not hit and feel like a wet noodle for a Final Chorus lookalike.
    (5)

  5. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    I have to admit...

    If it was just a self buff it would feel a lot better, when I’m in groups I just self it 99% of the time.

    If it was made a self buff I don’t know what would happen to our raid viability though
    (2)

  6. #6
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Could Dragonsight automatically tether to the highest DPS in range? Would save a lot of needless clunkyness.
    (1)

  7. #7
    Player
    AkiyoAratemuso's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Akiyo Aratemuso
    World
    Tonberry
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ilyrian View Post
    Could Dragon Sight automatically tether to the highest DPS in range? Would save a lot of needless clunkyness.
    That would make Dragon Sight functionally an in game DPS meter and that is a can of worms no one want to touch.

    But more to the matter, I just don't see a need to shoehorn Dragon Sight into a single target tether.

    Even the Japanese Dragoon thread has many complaints regarding the tether aspect, including a long running annoyance of being a nuisance during tether mechanics, like Halicarnassus.
    (2)

  8. #8
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ilyrian View Post
    Could Dragonsight automatically tether to the highest DPS in range? Would save a lot of needless clunkyness.
    The problem would be you lose control of who to tether

    I think the easiest fix would realistically be, Make it a self buff but it would have to be balanced after that as dragoon would lose a lot of utility and that’d need a trade off realistically.

    You can’t have a job be high mid pack dps with only a nerfed crit buff, it’d likely bench the job.
    (1)

  9. #9
    Player
    RhyTamok's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Rhy Tamok
    World
    Phoenix
    Main Class
    Dragoon Lv 80
    Dragonsight: It does indeed feel bad to use right now. It breaks the flow of this otherwise comfy job. Not being able to queue macros makes it clunky and macros are kinda required for optimal play.
    Being able to self-cast DS was a nice change but I've seen another problem arise because of this: Trust issues. This is especially noticable in Hunts and PuGs right now. "I can not trust this random player to stay alive for the next 20s, therefore I'm just using DS on myself."

    Stardiver: Ping is not a problem for me personally but I do hear complaints about this constantly. It's weird that you absolutely have to mash your Stardiver button immediately after a GCD or else it's goint to clip.
    It also doesn't feel like the capstone skill it's supposed to be. It barely changed the job mechanics (if at all...) AND doesn't hit as hard as you'd imagine.

    Sound: I agree that both Stardiver and Raiden Thrust should have their SFX tuned up a bit.

    AoE: Not having the Disembowel buff up permanently for AoE scenarios feels weird. And it's rarely optimal to apply it in the first place due to it being locked behind a second combo step. So I agree that our AoE combo should either extent or directly apply the buff.

    High Jump: The skill itself is great, especially the sound effect. Reducing the movement lock was a welcome change but keeping the aniamtion lock the same is strange. It feels like you're just standing there unable to do anything. I also dislike that this QoL improvement is locked until level 74. Going back into synced content and having to use the standard Jump again feels absolutely awful.

    Life surge: Life surge feels less and less impactful as time goes on. First with WARs getting guaranteed direct crits all the time, now MCHs Reassemble guarantees a direct crit. What's next?
    (2)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    dragon sight range should be way more , and if the tethered player dies the buff should stay on DRG .

    sam , nin , dunno about monk dont gain buffs on AoE rotation just extend the duration
    (1)

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