Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 52
  1. #41
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Mahoukenshi View Post
    From what I know, Voice Acting for the Main Character works the best (or only) if the MC has a pre-defined personality. MMOs like SWTOR and GW2 did IMHO quite a great job with their voice acting, but for every RPer and gamers who love to immerse themselves into the MC directly, this approach will mostly be flawed, if not unacceptable, during any scenario where the MC reacts or answers differently than they would have (no surprise or wrong with it).
    Sounds like it would work fine here.

    FFXIV doesn't exactly give you different choices in dialogue. Here's the options we get:

    "Yes lets do this!" response.
    "Meh"/Small-joke/Ambiguous response.
    "..."

    Besides.. Luneth and Cecil were given voices in their respective remakes, and Tidus, Vaan, Lightning and Noct were all voiced as well as the ones not listed when the Dissidia series were made. So WoL not talking is more of a limitation of engine than anything as if they didn't have voices originally, they had text at the least.

    Like I said, it wouldn't take too much. There's a dialogue option rarely where there's voice. Understand that only half the MSQ is voiced and its the only place there IS voice in most respects. So when the Scions are talking, that's when the WoL would talk. It'd only be alot if they decided to make them more talkative in the next expansion or updates.

    And as I suggested before, we can make it a toggleable option so those who like to see their character's lips move with no sound can continue to do so.
    (0)

  2. #42
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,265
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaethra View Post
    Besides.. Luneth and Cecil were given voices in their respective remakes, and Tidus, Vaan, Lightning and Noct were all voiced as well as the ones not listed when the Dissidia series were made. So WoL not talking is more of a limitation of engine than anything as if they didn't have voices originally, they had text at the least.
    That's because they all had set default character names - here we are totally in control of naming our character (with no 'default' name given) which means any voiced dialogue has to address the character in only a generic, boilerplate response (even characters that would have no reason to address them by title would have to do so). This is why voiced cutscenes already in the game address the player's character in generic ways - the unvoiced ones are when npcs use the character's name, something which is impossible for voiced dialogue.

    Hence this will not be changing.
    (0)

  3. #43
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Fynlar View Post
    If it had been done this way from the start I'd likely have given it a pass, but it would be really really weird for them to introduce it now, not to mention it would make some past NPC lines seem silly in retrospect (such as Thancred's comment about your "stoic nods" which inevitably gets him another stoic nod from you), and would drastically reduce the impact of a certain thing that happens in the ShB story as well (not saying any more about that one because that's definite spoiler territory)
    Yeah! I've come to really like my WoL's silent nods or expressions of shock. At this point it's become something of canon and expected. When my WoL shows up and puts his fist in a palm and nods once folks know stuffs about to get done!

    Quote Originally Posted by Gwenorai View Post
    /Shudders in fallout 4.
    Please no.
    LOL, you know I hear this all the time, I really liked the voice acting in FO4 why did folks hate it so much? ( I played the male protagonist)
    (0)
    Last edited by Nyvara; 07-11-2019 at 03:36 AM.

  4. #44
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,976
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nyvara View Post
    Yeah! I've come to really like my WoL's silent nods or expressions of shock. At this point it's become something of canon and expected. When my WoL shows up and puts his fist in a palm and nods once folks know stuffs about to get done!
    Shadowbringers also had really solid cutscene direction that allowed the WoL to convey everything wordlessly.
    (0)

  5. #45
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Daralii View Post
    Shadowbringers also had really solid cutscene direction that allowed the WoL to convey everything wordlessly.
    I haven't gotten to far into Shadowbringers. Without to many spoilers There was a scene in the beginning when the WoL meets up with an old friend for the first time near Eulmore. Maybe it was my imagination but with no words you could see how happy and relieved they were to see that person again. Since I play a one eyed highlander bloke that was pretty cool!
    (0)

  6. #46
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I doubt ( and hope) this never happens. It would be a huge waste of money considering all the voice options and how many languages this game has.
    (0)

  7. #47
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    LOL, you know I hear this all the time, I really liked the voice acting in FO4 why did folks hate it so much? ( I played the male protagonist)
    I think people are used to generating their own "headcanon" for each Fallout protagonist (on each playthrough) due to the elements of moral ambiguity present in each game, and it becomes more difficult to do when they always sound the same, and in addition to that are given a very specific backstory leading up to the events of the game (military father / lawyer mother of son whose spouse gets killed and kid gets stolen). Dialogue options were more "railroaded" as a result of this compared to the previous entries in the series; FO3 for instance very often had more than 4 things you could say as a response and it usually wasn't the case that 2-3 of them were just different ways of saying "yes".
    (0)

  8. #48
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Not going to happen. Thats over 60 different voice recordings. You have to remember how many different voices there are in character customization.
    (0)

  9. #49
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Derio View Post
    Not going to happen. Thats over 60 different voice recordings. You have to remember how many different voices there are in character customization.
    The various grunts and cheers that have nothing to do with a talking voice? That's like saying "Yes let's do this!" and "..." are too many lines to record.

    No... there's only a 12 different voices (some peeps are good enough to do multiple types, I've done this myself within the same production, its weird talking in two voices to yourself sometimes) needed (14 if they remove gender locks) times the short lines of dialogue that they already have. The hard part is if they decide to expand on what the character said.


    Again, I will reiiterate this. It can be OPTIONAL for those of you who like seeing your character's mouth move with no sound. I'm totally supporting the idea of you keeping that. Let us both have what we want.
    (0)

  10. #50
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaethra View Post
    The various grunts and cheers that have nothing to do with a talking voice? That's like saying "Yes let's do this!" and "..." are too many lines to record.

    No... there's only a 12 different voices (some peeps are good enough to do multiple types, I've done this myself within the same production, its weird talking in two voices to yourself sometimes) needed (14 if they remove gender locks) times the short lines of dialogue that they already have. The hard part is if they decide to expand on what the character said.


    Again, I will reiiterate this. It can be OPTIONAL for those of you who like seeing your character's mouth move with no sound. I'm totally supporting the idea of you keeping that. Let us both have what we want.
    It'd be really odd to have a character with a super high pitched "voice" in combat and emotes talk with a low or normal pitch.

    That would also be an incredible expense for something "optional" in regards to voice acting.
    (2)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast