No. The pacing of the voiced cutscenes is already atrocious enough as it is.
No. The pacing of the voiced cutscenes is already atrocious enough as it is.
If it had been done this way from the start I'd likely have given it a pass, but it would be really really weird for them to introduce it now, not to mention it would make some past NPC lines seem silly in retrospect (such as Thancred's comment about your "stoic nods" which inevitably gets him another stoic nod from you), and would drastically reduce the impact of a certain thing that happens in the ShB story as well (not saying any more about that one because that's definite spoiler territory)


Yeah! I've come to really like my WoL's silent nods or expressions of shock. At this point it's become something of canon and expected. When my WoL shows up and puts his fist in a palm and nods once folks know stuffs about to get done!If it had been done this way from the start I'd likely have given it a pass, but it would be really really weird for them to introduce it now, not to mention it would make some past NPC lines seem silly in retrospect (such as Thancred's comment about your "stoic nods" which inevitably gets him another stoic nod from you), and would drastically reduce the impact of a certain thing that happens in the ShB story as well (not saying any more about that one because that's definite spoiler territory)
LOL, you know I hear this all the time, I really liked the voice acting in FO4 why did folks hate it so much? ( I played the male protagonist)
Last edited by Nyvara; 07-11-2019 at 03:36 AM.



Shadowbringers also had really solid cutscene direction that allowed the WoL to convey everything wordlessly.


I haven't gotten to far into Shadowbringers. Without to many spoilers There was a scene in the beginning when the WoL meets up with an old friend for the first time near Eulmore. Maybe it was my imagination but with no words you could see how happy and relieved they were to see that person again. Since I play a one eyed highlander bloke that was pretty cool!





That's because they all had set default character names - here we are totally in control of naming our character (with no 'default' name given) which means any voiced dialogue has to address the character in only a generic, boilerplate response (even characters that would have no reason to address them by title would have to do so). This is why voiced cutscenes already in the game address the player's character in generic ways - the unvoiced ones are when npcs use the character's name, something which is impossible for voiced dialogue.Besides.. Luneth and Cecil were given voices in their respective remakes, and Tidus, Vaan, Lightning and Noct were all voiced as well as the ones not listed when the Dissidia series were made. So WoL not talking is more of a limitation of engine than anything as if they didn't have voices originally, they had text at the least.
Hence this will not be changing.


I doubt ( and hope) this never happens. It would be a huge waste of money considering all the voice options and how many languages this game has.
I think people are used to generating their own "headcanon" for each Fallout protagonist (on each playthrough) due to the elements of moral ambiguity present in each game, and it becomes more difficult to do when they always sound the same, and in addition to that are given a very specific backstory leading up to the events of the game (military father / lawyer mother of son whose spouse gets killed and kid gets stolen). Dialogue options were more "railroaded" as a result of this compared to the previous entries in the series; FO3 for instance very often had more than 4 things you could say as a response and it usually wasn't the case that 2-3 of them were just different ways of saying "yes".LOL, you know I hear this all the time, I really liked the voice acting in FO4 why did folks hate it so much? ( I played the male protagonist)



Not going to happen. Thats over 60 different voice recordings. You have to remember how many different voices there are in character customization.


The various grunts and cheers that have nothing to do with a talking voice? That's like saying "Yes let's do this!" and "..." are too many lines to record.
No... there's only a 12 different voices (some peeps are good enough to do multiple types, I've done this myself within the same production, its weird talking in two voices to yourself sometimes) needed (14 if they remove gender locks) times the short lines of dialogue that they already have. The hard part is if they decide to expand on what the character said.
Again, I will reiiterate this. It can be OPTIONAL for those of you who like seeing your character's mouth move with no sound. I'm totally supporting the idea of you keeping that. Let us both have what we want.
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