Quote Originally Posted by Edaniel View Post
Yes, but the new baseline potencies don't equate to their SB equivalents with potency buff in every case. In one case the new skill is better. In other cases, not so much.

Helios 300 x 1.1 or 1.15 = 330/345 Diurnal/Nocturnal equates to 0/15 potency loss.
Benefic II 650 x 1.1 or 1.15 = 715/747.5 D/N equates to 15/47.5 potency loss.
Asp. Ben. Heal+Regen 1,040 x 1.1 = 1,144 equates to 56 potency GAIN.
Asp. Ben. Heal+Shield 650 x 1.15 = 747.5 equates to 97.5 potency loss.
Asp. Helios Heal+Regen 600 x 1.1 = 660 equates to 60 potency loss.
Asp. Helios Heal+Shield 375 x 1.15 = 431.25 equates to 81.25 potency loss.

This is all assuming my math is correct. I took the potencies from pre-5.0, multipled their full tic's out, and added their up front heal in the case of the Aspected spells. The 1.1/1.15 multiplier is the old Sect buff. However, I don't remember if the sect buff applied to the Regen/Shield. Honestly never gave it much thought.

That being said, if my math is correct we're seeing potency losses in every skill except Diurnal Aspected Benefic.

Edit: Not to mention, a Nocturnal Asp. Bene costs 1k MP per pop. At 10k MP caps, thats insane.
To add Largesse was a thing as well long before max level unlike in ShB where we gotta wait until lv 80 for a better version, you also have Collective Unconsiousness being weaker, and we lost our extension skills so the regens in SB could tick for longer increasing their potency but i understand why these were omitted as they cannot be up or used 100% of the time.