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  1. #29
    Player
    Edaniel's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    14
    Character
    Rodane Wolfmaw
    World
    Hyperion
    Main Class
    Thaumaturge Lv 27
    Quote Originally Posted by famfritparappa View Post
    Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
    Helios 300 -> 330
    Benefic II 650 -> 700
    Aspected Benefic 140x6 -> 200x5
    Aspected Benefic Shield 350 -> 500
    Aspected Helios Regen 40x10 -> 100x5
    Aspected Helios Shield 225 -> 250
    Yes, but the new baseline potencies don't equate to their SB equivalents with potency buff in every case. In one case the new skill is better. In other cases, not so much.

    Helios 300 x 1.1 or 1.15 = 330/345 Diurnal/Nocturnal equates to 0/15 potency loss.
    Benefic II 650 x 1.1 or 1.15 = 715/747.5 D/N equates to 15/47.5 potency loss.
    Asp. Ben. Heal+Regen 1,040 x 1.1 = 1,144 equates to 56 potency GAIN.
    Asp. Ben. Heal+Shield 650 x 1.15 = 747.5 equates to 97.5 potency loss.
    Asp. Helios Heal+Regen 600 x 1.1 = 660 equates to 60 potency loss.
    Asp. Helios Heal+Shield 375 x 1.15 = 431.25 equates to 81.25 potency loss.

    This is all assuming my math is correct. I took the potencies from pre-5.0, multipled their full tic's out, and added their up front heal in the case of the Aspected spells. The 1.1/1.15 multiplier is the old Sect buff. However, I don't remember if the sect buff applied to the Regen/Shield. Honestly never gave it much thought.

    That being said, if my math is correct we're seeing potency losses in every skill except Diurnal Aspected Benefic.

    Edit: Not to mention, a Nocturnal Asp. Bene costs 1k MP per pop. At 10k MP caps, thats insane.
    (8)
    Last edited by Edaniel; 07-27-2019 at 04:11 PM.