Yeah, part of their nerf was removing the healing boost that sects gave. So AST was 15% down in healing potency right out of the gate.
Yeah, part of their nerf was removing the healing boost that sects gave. So AST was 15% down in healing potency right out of the gate.

Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
Helios 300 -> 330
Benefic II 650 -> 700
Aspected Benefic 140x6 -> 200x5
Aspected Benefic Shield 350 -> 500
Aspected Helios Regen 40x10 -> 100x5
Aspected Helios Shield 225 -> 250




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

Yes, but the new baseline potencies don't equate to their SB equivalents with potency buff in every case. In one case the new skill is better. In other cases, not so much.Actually, they buffed the potencies on all of the healing gcds from stormblood to shadowbringers.
Helios 300 -> 330
Benefic II 650 -> 700
Aspected Benefic 140x6 -> 200x5
Aspected Benefic Shield 350 -> 500
Aspected Helios Regen 40x10 -> 100x5
Aspected Helios Shield 225 -> 250
Helios 300 x 1.1 or 1.15 = 330/345 Diurnal/Nocturnal equates to 0/15 potency loss.
Benefic II 650 x 1.1 or 1.15 = 715/747.5 D/N equates to 15/47.5 potency loss.
Asp. Ben. Heal+Regen 1,040 x 1.1 = 1,144 equates to 56 potency GAIN.
Asp. Ben. Heal+Shield 650 x 1.15 = 747.5 equates to 97.5 potency loss.
Asp. Helios Heal+Regen 600 x 1.1 = 660 equates to 60 potency loss.
Asp. Helios Heal+Shield 375 x 1.15 = 431.25 equates to 81.25 potency loss.
This is all assuming my math is correct. I took the potencies from pre-5.0, multipled their full tic's out, and added their up front heal in the case of the Aspected spells. The 1.1/1.15 multiplier is the old Sect buff. However, I don't remember if the sect buff applied to the Regen/Shield. Honestly never gave it much thought.
That being said, if my math is correct we're seeing potency losses in every skill except Diurnal Aspected Benefic.
Edit: Not to mention, a Nocturnal Asp. Bene costs 1k MP per pop. At 10k MP caps, thats insane.
Last edited by Edaniel; 07-27-2019 at 04:11 PM.
To add Largesse was a thing as well long before max level unlike in ShB where we gotta wait until lv 80 for a better version, you also have Collective Unconsiousness being weaker, and we lost our extension skills so the regens in SB could tick for longer increasing their potency but i understand why these were omitted as they cannot be up or used 100% of the time.Yes, but the new baseline potencies don't equate to their SB equivalents with potency buff in every case. In one case the new skill is better. In other cases, not so much.
Helios 300 x 1.1 or 1.15 = 330/345 Diurnal/Nocturnal equates to 0/15 potency loss.
Benefic II 650 x 1.1 or 1.15 = 715/747.5 D/N equates to 15/47.5 potency loss.
Asp. Ben. Heal+Regen 1,040 x 1.1 = 1,144 equates to 56 potency GAIN.
Asp. Ben. Heal+Shield 650 x 1.15 = 747.5 equates to 97.5 potency loss.
Asp. Helios Heal+Regen 600 x 1.1 = 660 equates to 60 potency loss.
Asp. Helios Heal+Shield 375 x 1.15 = 431.25 equates to 81.25 potency loss.
This is all assuming my math is correct. I took the potencies from pre-5.0, multipled their full tic's out, and added their up front heal in the case of the Aspected spells. The 1.1/1.15 multiplier is the old Sect buff. However, I don't remember if the sect buff applied to the Regen/Shield. Honestly never gave it much thought.
That being said, if my math is correct we're seeing potency losses in every skill except Diurnal Aspected Benefic.
Edit: Not to mention, a Nocturnal Asp. Bene costs 1k MP per pop. At 10k MP caps, thats insane.
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