What happens when Draw has fully recharged but you still hold the last card?
Does pressing that button use the card, or draw a new one to overwrite?
What if I would like either option depending on the circumstances?
I may be wrong, but will vent here my feelings as an AST...
I feel like to see the "AST" tag right now in raid equals to a "switch to WHM or leave", more or less polite wording aside.
And I am counting the ragequits/ragedc when people see AST in their duty.
Collective is now good only for nice pics with friends.
And, last but not least, I feel I have to make double the work only to keep on par with any whm that barely knows how to use a couple heals.
That's how I feel today.
Ast is dead, Whm killed it. And while we're at it the new cards are not only boring but actually making me NOT want to play a class I loved since 3.0. Revert the cards make the spire do something like a DH buff, and fix our potencies.
If I'm guessing correctly, you're thinking that it's like 4.x AST whereby Draw & Play is one button? Well it's a separate button now. So if you're holding a card, Play would use it. Draw will overwrite it.
For me, the positive 5.X change is probably the involvement of cross-sect actions. They've been interesting (thematically or otherwise), but the efficacy of the cross-sect actions are poor.
The changes to the card system is double-edged in my eyes. Stacking seals for Divination has been fun. Yet when contextualized by the long cooldown and weak effect, it has quickly transitioned into tedium. It feels bad to commit work to Divination only for it to barely be stronger than +dmg% bonuses available to other jobs that are available with less investment (Devotion, Trick Attack, Brotherhood, Battle Litany). Though I may be misinformed on this point, it also feels useless to deploy a lower level Divination as the bonus is so weak. But it might not be the case if you're aiming to line up raid buffs every X minutes.
There's been nerfs across the board to potencies and cooldowns without (in my eyes) the appropriate strength in the cards and new actions. Although I would like for SQEX to buff AST before savage hits, I don't see how their dev cycle can achieve that.
AST is horrible now (though it's the best healer in PVP). The cards, as I suspected, are awful. Boring, no variety. The seals are a joke. I just discovered (while leveling) yesterday that even in battle, the seals don't register unless you cast a spell first. Celestial is a joke. Divination's CD is WAY too long.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
You are not supposed to have either option. If you dont like it you have either Redraw or Undraw.
Play is a redundant skill that servers no purpose after the new recharging skills mechanic.
Following that same logic what would happen if I still dont want the card I got after 3 redraws? - No need to answer, I just use it. Even 3% damage is better than none.
Last edited by BahamutxD; 07-22-2019 at 09:59 PM.
Undraw is still needed regardless of which Card system you're using, it's an essential tool in our kit due to the nature of the system. Adding Play as a separate skill made absolutely no sense just like every other changes they made to the this bloody class.
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