
Originally Posted by
Nimloth
I don't really post on the forums at all, but I felt that since AST is objectively bad for me to play, I wanted to give a little feedback. I mained an AST healer in Deltascape for a static and I had a lot of fun with it, it honestly was my favorite class to play. I felt pessimistic going into Shadowbringers. However, I really wanted to give the class a fair shot, so I got AST to 80 and cleared Titania EX a few times.
Unfortunately, the class is just extremely clunky to play. For example, as many have pointed out, sleeve draw just feels bad to use. It's difficult to optimize playing every card, and it draws a lot of attention away from other things you should be doing. Ideally, you're fishing for the correct seal, and then playing a card every time it comes off GCD. The problem in this lies in the fact that you are drawing single-use cards and manually clicking on each party member every 5ish seconds (during sleeve draw) while fishing for seal, or while converting to minor arcana.
Next, fishing for celestial seals feels really bad, even with the 3 redraws. There are several instances where you will draw nothing but a single type of seal, particularly when you are fishing for the last seal you need for divination. Which brings up the next point, divination is just too long with little to no impact, 3 minutes for a 6% AoE buff with an incredibly short range is absolutely ridiculous.
Let's move on to Horoscope. Currently, it's is just clunky to use, the closest thing to Horoscope is Plenary Indulgence, and that triggers on the character being hit by the appropriate healing spell. Horoscope requires you to use it, then use it again after the appropriate spell. Horoscope might have some clever use in later raids, but it's really easy to forget about on top of all the tedium of keeping cards going. I don't understand why the effect doesn't just proc after the duration ends, it seems like that should be how it works.
Finally, I don't really see any reason you'd ever want to play AST over WHM atm. AST doesn't offer anything over WHM, since WHM can make up the difference in card contributions through pDPS. However, WHM has better unique healing spells than AST, both in GCDs and oGCDs and more of them. It offers better bang for your buck while being easier to play. AST in its current state reminds me of the difference between BRD and MCH in the prior expansion. You could do well on MCH during raids, but it had so many issues with the way the class was constructed, so most people favored playing BRD over MCH.
The biggest drawback to AST right now is simply the card system, it requires so much micromanagement that it makes it extremely difficult to play well. It's like they made the system more complex but in an extremely bad way. The card system needs a revision away from the current system. I don't really care if they move back to the old system, or restructure the new system. Either way, something needs to be done.