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  1. #41
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,002
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    For a job I mained from 3.4 to the start of Shadowbringers all it took me was one run to figure out something was wrong. I healed very well in dungeons on AST but I did one Castrum Abania run and my performance was a shell of what it used to be. This was when Play had a queue problem but that wasn't the whole problem with this job.

    SCH has a few problems of its own but I've taken up residence with the job until "this" gets fixed. Removal of the time skills and COpp stun didn't help matters for me. This job was not playtested.
    (11)

  2. #42
    Player
    ShinShimon's Avatar
    Join Date
    Sep 2018
    Location
    Amaurot
    Posts
    125
    Character
    Shin Shimon
    World
    Hades
    Main Class
    Dark Knight Lv 90
    Just give us back the old system. You shouldn't drastically change a core system that lot of people liked, and nobody was complaining about. AST was not MCH. We were pretty happy with our job. The main complaints I saw were about Spire being useless, and about obligatory pre-pull Balance fishing in hardcore raiding groups.

    So make Spire not useless, and give us a really long CD ability that stacks the deck with Balances and resets on raid wipes. As for job balance, take away expanded RR and I don't think you'll see many complaints; buffing everyone instead of picking a party member made the process less interesting anyway. You can even nerf the effects of our individual cards if we're still putting out too much rDPS.

    But why the hell would you replace the entire card system? Even if the new system was something that people like... make a new ****ing healer job with that system. Don't take something that people enjoyed and get rid of it. AST was the only healer job in an MMO that I truly enjoyed, and now as far as I'm concerned, it's dead. Even if I could end up enjoying the new system, I still wouldn't play it, because I can't pull out my star globe without thinking about the great job that we lost.
    (29)

  3. #43
    Player
    Keumjo's Avatar
    Join Date
    Jul 2017
    Location
    U'ldah
    Posts
    196
    Character
    Dami Nicha
    World
    Coeurl
    Main Class
    Arcanist Lv 40
    Just popping in to say that as an AST main, these changes are demoralizing. I agree with OP, I loved that job, I wan to love it again, but not like this.
    Ya'll did not follow the heart of the cards with these changes.
    (30)
    Coeurl - Astrologian - Wannabe Fisher

  4. #44
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mesarthim View Post
    For a job I mained from 3.4 to the start of Shadowbringers all it took me was one run to figure out something was wrong. I healed very well in dungeons on AST but I did one Castrum Abania run and my performance was a shell of what it used to be. This was when Play had a queue problem but that wasn't the whole problem with this job.

    SCH has a few problems of its own but I've taken up residence with the job until "this" gets fixed. Removal of the time skills and COpp stun didn't help matters for me. This job was not playtested.
    I feel that pain. At Stormblood launch, I was freaking out about the changes to Scholar before they reverted some of them... I wound up playing Noct AST for the first raid tier, partly because I'm not so much married to the idea of being a scholar main (despite the fact that you COULD say I've been a scholar main since 2.0) but rather I'd like to be the most effective shield healer I can be (accounting for personal biases, of course- I'm sure SB1 SCH would have gotten the job done, it just didn't mesh well with me.)


    If only I knew where things would stand on the next expansion launch, I wouldn't have been so pessimistic. The way things are right now, I feel like I would just be contributing to my party's woes if I joined as AST (or SCH), instead of the only job that can't be a shield healer, and my sense of group-responsibility just doesn't like being so selfish as to play the sub-role that ~I~ want to play when it hinders progress.



    It's also neat to see someone who had the opposite experience as me weigh in. I wanted to play AST because my SCH feels are too negative... But maybe I'm being too negative, maybe SCH is the lesser of two evils.
    (2)

  5. #45
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I really hope Yoshi and the Dev team are getting all this info and working on fixing the issues AST as right now. I told my FC tank I refuse to heal lvl 80 4 mans and I am the FC leader which just makes saying No to a FC mate even worse...
    (9)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #46
    Player
    Nimloth's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Jacqueline Bellerose
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I don't really post on the forums at all, but I felt that since AST is objectively bad for me to play, I wanted to give a little feedback. I mained an AST healer in Deltascape for a static and I had a lot of fun with it, it honestly was my favorite class to play. I felt pessimistic going into Shadowbringers. However, I really wanted to give the class a fair shot, so I got AST to 80 and cleared Titania EX a few times.

    Unfortunately, the class is just extremely clunky to play. For example, as many have pointed out, sleeve draw just feels bad to use. It's difficult to optimize playing every card, and it draws a lot of attention away from other things you should be doing. Ideally, you're fishing for the correct seal, and then playing a card every time it comes off GCD. The problem in this lies in the fact that you are drawing single-use cards and manually clicking on each party member every 5ish seconds (during sleeve draw) while fishing for seal, or while converting to minor arcana.

    Next, fishing for celestial seals feels really bad, even with the 3 redraws. There are several instances where you will draw nothing but a single type of seal, particularly when you are fishing for the last seal you need for divination. Which brings up the next point, divination is just too long with little to no impact, 3 minutes for a 6% AoE buff with an incredibly short range is absolutely ridiculous.

    Let's move on to Horoscope. Currently, it's is just clunky to use, the closest thing to Horoscope is Plenary Indulgence, and that triggers on the character being hit by the appropriate healing spell. Horoscope requires you to use it, then use it again after the appropriate spell. Horoscope might have some clever use in later raids, but it's really easy to forget about on top of all the tedium of keeping cards going. I don't understand why the effect doesn't just proc after the duration ends, it seems like that should be how it works.

    Finally, I don't really see any reason you'd ever want to play AST over WHM atm. AST doesn't offer anything over WHM, since WHM can make up the difference in card contributions through pDPS. However, WHM has better unique healing spells than AST, both in GCDs and oGCDs and more of them. It offers better bang for your buck while being easier to play. AST in its current state reminds me of the difference between BRD and MCH in the prior expansion. You could do well on MCH during raids, but it had so many issues with the way the class was constructed, so most people favored playing BRD over MCH.

    The biggest drawback to AST right now is simply the card system, it requires so much micromanagement that it makes it extremely difficult to play well. It's like they made the system more complex but in an extremely bad way. The card system needs a revision away from the current system. I don't really care if they move back to the old system, or restructure the new system. Either way, something needs to be done.
    (20)

  7. #47
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I really dont mind the new card/seal system. My issue with AST currently is their skills have stupidly long CDs for very little potency.
    (3)

  8. #48
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nimloth View Post
    I don't really post on the forums at all, but I felt that since AST is objectively bad for me to play, I wanted to give a little feedback. I mained an AST healer in Deltascape for a static and I had a lot of fun with it, it honestly was my favorite class to play. I felt pessimistic going into Shadowbringers. However, I really wanted to give the class a fair shot, so I got AST to 80 and cleared Titania EX a few times.

    Unfortunately, the class is just extremely clunky to play. For example, as many have pointed out, sleeve draw just feels bad to use. It's difficult to optimize playing every card, and it draws a lot of attention away from other things you should be doing. Ideally, you're fishing for the correct seal, and then playing a card every time it comes off GCD. The problem in this lies in the fact that you are drawing single-use cards and manually clicking on each party member every 5ish seconds (during sleeve draw) while fishing for seal, or while converting to minor arcana.

    Next, fishing for celestial seals feels really bad, even with the 3 redraws. There are several instances where you will draw nothing but a single type of seal, particularly when you are fishing for the last seal you need for divination. Which brings up the next point, divination is just too long with little to no impact, 3 minutes for a 6% AoE buff with an incredibly short range is absolutely ridiculous.

    Let's move on to Horoscope. Currently, it's is just clunky to use, the closest thing to Horoscope is Plenary Indulgence, and that triggers on the character being hit by the appropriate healing spell. Horoscope requires you to use it, then use it again after the appropriate spell. Horoscope might have some clever use in later raids, but it's really easy to forget about on top of all the tedium of keeping cards going. I don't understand why the effect doesn't just proc after the duration ends, it seems like that should be how it works.

    Finally, I don't really see any reason you'd ever want to play AST over WHM atm. AST doesn't offer anything over WHM, since WHM can make up the difference in card contributions through pDPS. However, WHM has better unique healing spells than AST, both in GCDs and oGCDs and more of them. It offers better bang for your buck while being easier to play. AST in its current state reminds me of the difference between BRD and MCH in the prior expansion. You could do well on MCH during raids, but it had so many issues with the way the class was constructed, so most people favored playing BRD over MCH.

    The biggest drawback to AST right now is simply the card system, it requires so much micromanagement that it makes it extremely difficult to play well. It's like they made the system more complex but in an extremely bad way. The card system needs a revision away from the current system. I don't really care if they move back to the old system, or restructure the new system. Either way, something needs to be done.
    I play AST cause I can switch back and forth between regen and shields. I personally dont care about dps as my dps is secondary priority and only done when no healing is needed. Whm for me is the snooze fest healer right now brain dead easy to play..
    (2)

  9. #49
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ayer2015 View Post
    I really dont mind the new card/seal system. My issue with AST currently is their skills have stupidly long CDs for very little potency.
    and heals so weak it feels like your not even healing at times.
    (4)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  10. #50
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    This does sums it up well. AST has been ruined in my opinion and I love the class dearly. It is just truly not enjoyable to play. But not only that, but I have noticed that I'm not the only one that has felt that AST healing itself has taken quite a hit. When I was healing people leveling, dungeons that I previously had no problems with keeping tanks up felt like I was desperately trying to keep the tank alive. There truly has to be some changes..
    (11)

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