OP hit the nail on the head. I have played all of the healers throughout the years, playing them against each other to see which play style suits me best. AST has gone through a lot of changes since its inception, but it has been so nice to watch it grow and turn into such a fun and impactful job to play. At the end of 4.0 it was Fluid and the amount of diversity in skills gave you lots of options to play with. The Time abilities, two of the most versatile and fun skills to use, being stripped away broke my heart and I am still confused as to why this change was made in the first place.

AST is a shadow of it's former self in regards to how it's playstyle linked up with it's job fantasy and lore. It feels silly to say because ability wise it didn't lose a lot, but the ones we lost felt like an integral part of the job as a whole and helped to really make it feel different from the other jobs. The cards no longer feel important or different, making the lore we got behind them all in the job quests all but useless. They are now just different colors of damage up. There is no flavor anymore, no depth, no choice. It makes me sad to see my favorite job reduced to a balance-bot . It's like being used to having freshly made Ramen at a Ramen House and then being handed a bowl of Instant Noodles. Yes it's still the same in essence, but that's about it.