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  1. #11
    Player
    xDaemianx's Avatar
    Join Date
    Apr 2014
    Posts
    32
    Character
    Daemian Basthion
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SweetPete View Post
    My suggestions
    Seals: We should have different combinations.
    1 of each seal should stay the same. Gives damage buff.
    3 celestial seals: attack speed buff
    3 lunar seals: critical hit buff
    3 solar seals: damage mitigation buff
    2 solars and 1 lunar: direct hit buff
    2 lunars and 1 solar: aoe regen
    The combinations are endless. Square can totally milk this specific gameplay so well if they wanted too. Since we can’t aoe cards anymore. They should be more powerful on single targets.

    Healing potencies are fine to me but nocturnal sect is so bad right now. Why don’t they just remove the sects and make neutral sect the standard. Just lower the potencies or the shield and regen and remove the 20% healing buff. Also the shields won’t stack when you have another ast but the regents will. Just my suggestions.
    The problem with this is that it's too intricate. I wouldn't mind all these as it would truly push the damage or other stats but I'd have to remember ALL the combinations to know what I want to do or am doing. And part of the identity of the healer is to preserve the sects. Otherwise you're just OPing it even though you lower the healing potency of the spells. That or you're just giving it the best of both worlds but truly condemning it to a world of not being able to heal/mitigate enough.

    Quote Originally Posted by SweetPete View Post
    Spire- 10% damage and 5% direct hit
    I'd change one of those stats (DH) for Determination. Some classes do not benefit from it but DET does affect most classes.
    (1)
    Last edited by xDaemianx; 07-10-2019 at 05:08 AM.