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  1. #1
    Player
    TrenDeca's Avatar
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    Sep 2019
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    14
    Character
    Female Human
    World
    Moogle
    Main Class
    Paladin Lv 80

    Does FF16 use FF14’s Graphics Engine? Because I’m not a fan of the way it looks..

    For a next gen exclusive title (and PC haha) I have to admit I am not impressed with the visuals. FF7 Remake and FF15 looks so much more better in my opinion. I just wondered why they did this, considering Square Enix is HUGE on graphics for single player games.

    Then I saw that Yoshida has a major involvement with the game. Then I was like “oh....ok that explains the graphics. he’s made it clear he’s not a fan of pretty graphics.” Not hating, I just personally don’t agree with it. Although I’m sure the story will be amazing. I really like the combat too! It looks like a mixture of devil may cry 5 and FF15!

    Question is, does anyone know if FF16 uses Luminous Engine 2.0? (Same one ff14 uses) FF16 looks like FF14 single player mode basically.
    (7)
    Last edited by TrenDeca; 09-17-2020 at 11:58 PM.

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TrenDeca View Post
    For a next gen exclusive title (and PC haha) I have to admit I am not impressed with the visuals. FF7 Remake and FF15 looks so much more better in my opinion. I just wondered why they did this, considering Square Enix is HUGE on graphics for single player games.

    Then I saw that Yoshida has a major involvement with the game. Then I was like “oh....ok that explains the graphics. he’s made it clear he’s not a fan of pretty graphics.” Not hating, I just personally don’t agree with it. Although I’m sure the story will be amazing. I really like the combat too! It looks like a mixture of devil may cry 5 and FF15!

    Question is, does anyone know if FF16 uses Luminous Engine 2.0? (Same one ff14 uses) FF16 looks like FF14 single player mode basically.

    we don't know yet, but some people say the game runs on a supercharged version of the ff14 engine, others say the ff13 crystal tools engine .
    (0)

  3. #3
    Player
    Jin-'s Avatar
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    Jan 2015
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    Limsa
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    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by remiff View Post
    we don't know yet, but some people say the game runs on a supercharged version of the ff14 engine, others say the ff13 crystal tools engine .
    Bad news no matter what lol. Maybe Unity next time
    (0)

  4. #4
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jin- View Post
    Bad news no matter what lol. Maybe Unity next time
    As someone who has dealt with unity before. Unity is horrible and that is even an understatement.
    (1)

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
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    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Really? :-o
    I thought XVI looked closer to XV to me, at least in terms of rendering and texturing.
    As for the engine, they haven't listed it yet but the last two big games SE have done, Kingdom Heart 3 and the VII Remake, were both done in Unreal 4, so I would image they might stick with that, now that they're familiar with it.
    (6)

  6. #6
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TrenDeca View Post
    For a next gen exclusive title (and PC haha) I have to admit I am not impressed with the visuals. FF7 Remake and FF15 looks so much more better in my opinion. I just wondered why they did this, considering Square Enix is HUGE on graphics for single player games.

    Then I saw that Yoshida has a major involvement with the game. Then I was like “oh....ok that explains the graphics. he’s made it clear he’s not a fan of pretty graphics.” Not hating, I just personally don’t agree with it. Although I’m sure the story will be amazing. I really like the combat too! It looks like a mixture of devil may cry 5 and FF15!

    Question is, does anyone know if FF16 uses Luminous Engine 2.0? (Same one ff14 uses) FF16 looks like FF14 single player mode basically.
    The faces looked very similar to 15 to me, but the environments, particles effects, textures etc were all far superior so I would guess it's using an updated Luminous Engine. FF7R used Unreal Engine 4, and while it looked good overall there were definitely some texture streaming issues present.
    (2)

  7. #7
    Player
    dangadget's Avatar
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    May 2019
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    78
    Character
    Lysander Deschaine
    World
    Coeurl
    Main Class
    Miner Lv 80
    The texture streaming issues in FF7R are almost certainly due to hardware limitations rather than a problem with UE4 itself, and what was shown of FF16 looked like it used UE4 to me
    (1)

  8. #8
    Player
    Jin-'s Avatar
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    Jan 2015
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    Limsa
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    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by dangadget View Post
    The texture streaming issues in FF7R are almost certainly due to hardware limitations rather than a problem with UE4 itself, and what was shown of FF16 looked like it used UE4 to me
    Unreal Engine games have always had texture updating issues. No matter if it's old or latest version
    (0)

  9. #9
    Player
    Ayuhra's Avatar
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    Apr 2015
    Location
    Palace of the Dead
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    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by dangadget View Post
    The texture streaming issues in FF7R are almost certainly due to hardware limitations rather than a problem with UE4 itself, and what was shown of FF16 looked like it used UE4 to me
    Eeeh... Unreal has had texture popping issues since forever so I'd be willing to pin pop in on that.

    Anyway as for the visuals of FF16 it looked fine to me? Personally, though, I'm willing to trade extreme graphics for more content.
    (6)

  10. #10
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ayuhra View Post
    Eeeh... Unreal has had texture popping issues since forever so I'd be willing to pin pop in on that.

    Anyway as for the visuals of FF16 it looked fine to me? Personally, though, I'm willing to trade extreme graphics for more content.
    There's a fair difference between mega resolutions and the gestalts we call "graphics" -- e.g. as a sum of particle drawing systems, how motion blur is handled, antistrophic filtering, ambient occlusion, and so forth, that gives a game it's distinct "style" -- though.

    It doesn't take some huge number of polygons or great texture resolutions for a game to click for me, but at the same time much of the parts of a game's "graphics" are inseparable from artistic direction for me, and that will absolutely make or break my investment in a game.

    At present, XVI looks mostly like XV to me, but less polished (unsurprising for now, given that it's alpha footage... though even when 15 was XIII-Versus and ran on Crystal Tools, I felt its visual direction clicked). As I'm already not particularly a fan of how Luminous looks in XV, or the limitations of the engine as far as I can guess from XIV, and the lack of polish hits where it matters most to me, the game isn't clicking for me now. But, hey, it's alpha. It's likely been in production for less time than 15 was even just between secrecy and its tentative future as XIII-Versus, still several iterations of development hell before the XV we know today.
    (3)

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