currently we have three flavors of dps but only one kind of healer.
I feel that we could have much more diverse healers if they werent all contingent on being "caster" types.



currently we have three flavors of dps but only one kind of healer.
I feel that we could have much more diverse healers if they werent all contingent on being "caster" types.



Chemist as a potion healer with Mix as a mudra-esque mechanic, maybe in 6.0 or 7.0
but it will still cost MP for balancing reasons.
Please look forward to it.
I would love to see a melee healer, where their HPS is directly based on their DPS. Unfortunately, this has been tried a few times (see: Disciple of Khaine from WHO), and it always ends up with the class being gutted (read: "balanced") until it's basically just another caster healer.


Inquisitor (melee cleric) from Everquest 2 comes to mind. They were excellent healers. Capable off-tanks in some situations too. Capable of using one hand and shield or two hander. They specialized in Reactives, a mechanic I haven't seen used often in MMOs. Their heals were reactive, having 5 charges and healing the target each time they took damage. There was reactive debuffs that could be used on enemy targets that caused them to be debuffed whenever they attacked a party member. And damage reactives that did direct damage whenever a party member struck the target.I would love to see a melee healer, where their HPS is directly based on their DPS. Unfortunately, this has been tried a few times (see: Disciple of Khaine from WHO), and it always ends up with the class being gutted (read: "balanced") until it's basically just another caster healer.
Paladins in both Everquests were hybrid healer/tanks as well. They still needed to cast like a caster healer, but were capable tanks also.
GYAH! I knew I was forgetting one! For a while, Melee Warden was insane for non-raid healing and dpsing. With enough MultiAttack and Flurry, you could heal an entire party's HP bar with a single auto attack if it crit. Prolly why they nerfed that AA build into the abyss...Inquisitor (melee cleric) from Everquest 2 comes to mind. They were excellent healers. Capable off-tanks in some situations too. Capable of using one hand and shield or two hander. They specialized in Reactives, a mechanic I haven't seen used often in MMOs. Their heals were reactive, having 5 charges and healing the target each time they took damage. There was reactive debuffs that could be used on enemy targets that caused them to be debuffed whenever they attacked a party member. And damage reactives that did direct damage whenever a party member struck the target.
Paladins in both Everquests were hybrid healer/tanks as well. They still needed to cast like a caster healer, but were capable tanks also.RIP Melee Warden
Back when DNC was speculated to be the nextI would love to see a melee healer, where their HPS is directly based on their DPS. Unfortunately, this has been tried a few times (see: Disciple of Khaine from WHO), and it always ends up with the class being gutted (read: "balanced") until it's basically just another caster healer.healerjob, I was crossing my fingers it would be like that. Another good example of this is (was?) Mistweaver Monk from WoW.
Chemist sounds like a fun job, but now I'm wondering. Why isn't there a healer job that doesn't use MP?
Now I get why a healer would have to be ranged; their healing skills would have to be able to reach others from a distance. Imagine having to run up to your teammates to heal them. It's like how tanks kinda have to be melee for it to work.
I can see chemists throwing out healing potions that explode into vapors. I can see chemists having skills where they can mix chemicals to have different effects or to boost existing ones. What I don't see is how this would, lore-wise, use up MP.
Would a (ranged) healer job that doesn't use MP be unfair or too powerful? Probably. As you said, it would be for balancing reasons. Unless they found a way to balance it somehow.
If they did, then we can have another healer job that would feel different from the existing ones.
Last edited by Hunky; 07-09-2019 at 07:01 AM.





Chemist was hinted at in the Hildebrand questline. They were shown to throw their concoctions. They'd very likely be ranged.Chemist sounds like a fun job, but now I'm wondering. Why isn't there a healer job that doesn't use MP?
Now I get why a healer would have to be ranged; their healing skills would have to be able to reach others from a distance. Imagine having to run up to your teammates to heal them. It's like how tanks kinda have to be melee for it to work.
I can see chemists throwing out healing potions that explode into vapors. I can see chemists having skills where they can mix chemicals to have different effects or to boost existing ones. What I don't see is how this would, lore-wise, use up MP.
Would a (ranged) healer job that doesn't use MP be unfair or too powerful? Probably. As you said, it would be for balancing reasons. Unless they found a way to balance it somehow.
If they did, then we can have another healer job that would feel different from the existing ones.
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RIP Melee Warden



