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  1. #1
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100

    why are all healers "casters"

    currently we have three flavors of dps but only one kind of healer.

    I feel that we could have much more diverse healers if they werent all contingent on being "caster" types.
    (18)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,698
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Chemist as a potion healer with Mix as a mudra-esque mechanic, maybe in 6.0 or 7.0

    but it will still cost MP for balancing reasons.

    Please look forward to it.
    (12)

  3. #3
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Chemist as a potion healer with Mix as a mudra-esque mechanic, maybe in 6.0 or 7.0

    but it will still cost MP for balancing reasons.

    Please look forward to it.
    Stands for "Mixing Potions"
    (3)

  4. #4
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    I would love to see a melee healer, where their HPS is directly based on their DPS. Unfortunately, this has been tried a few times (see: Disciple of Khaine from WHO), and it always ends up with the class being gutted (read: "balanced") until it's basically just another caster healer.
    (12)

  5. #5
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by CazzT View Post
    I would love to see a melee healer, where their HPS is directly based on their DPS. Unfortunately, this has been tried a few times (see: Disciple of Khaine from WHO), and it always ends up with the class being gutted (read: "balanced") until it's basically just another caster healer.
    Inquisitor (melee cleric) from Everquest 2 comes to mind. They were excellent healers. Capable off-tanks in some situations too. Capable of using one hand and shield or two hander. They specialized in Reactives, a mechanic I haven't seen used often in MMOs. Their heals were reactive, having 5 charges and healing the target each time they took damage. There was reactive debuffs that could be used on enemy targets that caused them to be debuffed whenever they attacked a party member. And damage reactives that did direct damage whenever a party member struck the target.

    Paladins in both Everquests were hybrid healer/tanks as well. They still needed to cast like a caster healer, but were capable tanks also.
    (0)

  6. #6
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Kaethra View Post
    Inquisitor (melee cleric) from Everquest 2 comes to mind. They were excellent healers. Capable off-tanks in some situations too. Capable of using one hand and shield or two hander. They specialized in Reactives, a mechanic I haven't seen used often in MMOs. Their heals were reactive, having 5 charges and healing the target each time they took damage. There was reactive debuffs that could be used on enemy targets that caused them to be debuffed whenever they attacked a party member. And damage reactives that did direct damage whenever a party member struck the target.

    Paladins in both Everquests were hybrid healer/tanks as well. They still needed to cast like a caster healer, but were capable tanks also.
    GYAH! I knew I was forgetting one! For a while, Melee Warden was insane for non-raid healing and dpsing. With enough MultiAttack and Flurry, you could heal an entire party's HP bar with a single auto attack if it crit. Prolly why they nerfed that AA build into the abyss... RIP Melee Warden
    (0)

  7. #7
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by CazzT View Post
    I would love to see a melee healer, where their HPS is directly based on their DPS. Unfortunately, this has been tried a few times (see: Disciple of Khaine from WHO), and it always ends up with the class being gutted (read: "balanced") until it's basically just another caster healer.
    Back when DNC was speculated to be the next healer job, I was crossing my fingers it would be like that. Another good example of this is (was?) Mistweaver Monk from WoW.
    (2)

  8. #8
    Player
    Hunky's Avatar
    Join Date
    May 2015
    Posts
    216
    Character
    Rajesh Anand
    World
    Rafflesia
    Main Class
    Bard Lv 82
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Chemist as a potion healer with Mix as a mudra-esque mechanic, maybe in 6.0 or 7.0

    but it will still cost MP for balancing reasons.

    Please look forward to it.
    Chemist sounds like a fun job, but now I'm wondering. Why isn't there a healer job that doesn't use MP?

    Now I get why a healer would have to be ranged; their healing skills would have to be able to reach others from a distance. Imagine having to run up to your teammates to heal them. It's like how tanks kinda have to be melee for it to work.

    I can see chemists throwing out healing potions that explode into vapors. I can see chemists having skills where they can mix chemicals to have different effects or to boost existing ones. What I don't see is how this would, lore-wise, use up MP.

    Would a (ranged) healer job that doesn't use MP be unfair or too powerful? Probably. As you said, it would be for balancing reasons. Unless they found a way to balance it somehow.

    If they did, then we can have another healer job that would feel different from the existing ones.
    (2)
    Last edited by Hunky; 07-09-2019 at 07:01 AM.

  9. #9
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hunky View Post
    Chemist sounds like a fun job, but now I'm wondering. Why isn't there a healer job that doesn't use MP?

    Now I get why a healer would have to be ranged; their healing skills would have to be able to reach others from a distance. Imagine having to run up to your teammates to heal them. It's like how tanks kinda have to be melee for it to work.

    I can see chemists throwing out healing potions that explode into vapors. I can see chemists having skills where they can mix chemicals to have different effects or to boost existing ones. What I don't see is how this would, lore-wise, use up MP.

    Would a (ranged) healer job that doesn't use MP be unfair or too powerful? Probably. As you said, it would be for balancing reasons. Unless they found a way to balance it somehow.

    If they did, then we can have another healer job that would feel different from the existing ones.
    Chemist was hinted at in the Hildebrand questline. They were shown to throw their concoctions. They'd very likely be ranged.
    (0)

  10. #10
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Hunky View Post
    Chemist sounds like a fun job, but now I'm wondering. Why isn't there a healer job that doesn't use MP?
    better question, do we really need mp when we've done away with tp?
    (3)

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