Quote Originally Posted by viion View Post
have both?
Exactly. Having options makes for happy gamers.

Quote Originally Posted by casker View Post
One more thing - just saying "in FFXIV you use parties to play" is a cop-out. You can do that in any game, and just killing new monsters in a new environment isn't going to convince people to pay a monthly fee.
I have to agree. And to say that this is the intended design model isn't correct, anyway. FFXIV was never conceived as a game where open world party grinding would be the primary means of level progression. Leveling was originally meant to be achieved through guildleves, which is a questing system (not the best questing system, but one nonetheless). When leves were repositioned as solo content, it was done with the announcement that the game would move away from a grind-centric model, and move toward offering players a variety of options.

Keeping this in mind, I can't see how making grind-parties possible was done as anything more than a placeholder for future leveling content. It was just the fastest way to give players an alternative to doing leves, which they were sick to death of. I would like to believe Yoshi-P has an idea of what modern MMO gamers want, and naked grinding is not something most find appealing. It's apparent that there are some old-school gamers that do enjoy it, so there is no harm in keeping it in place as an option. But to say that it's fine the way it is would not only be incorrect, but completely ignores the announcement made by Yoshi-P.

Quote Originally Posted by Naoki_Yoshida View Post
In other words, the 2.0 client has reached that realistic level. Now we are entering the phase where we are switching the maps, adding dungeons, transplanting updated content and adding new, implementing a ton of quests, and seeing how much stuff we can put in with our mass production line.
Seeing this posted yesterday gave me hope that these are perhaps some of those leveling options - questing, dungeons, and new content.