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  1. #1
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Eli85 View Post
    Here is the reality: normal dungeons were always trivial. TP removal didn't make it more trivial, because it already was trivial. Unless you're running with absolutely hopeless people, that is.
    I know they were trivial, but you were still limited by the TP costs of your AoEs, thus smaller pulls in general, and even with the now removed TP-gain abilities you were still running dry rather quickly.

    Now with a capable heal + tank you can pull everything up to the first artificial barrier in the dungeon, nuke everything down, repeat.
    (0)

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Millybonk View Post
    I know they were trivial, but you were still limited by the TP costs of your AoEs, thus smaller pulls in general, and even with the now removed TP-gain abilities you were still running dry rather quickly.
    Not really. TP was never much of a limitation. If you spammed your AoE abilities constantly you would run of out TP after a while, true, but there was never much need to do that. Switching between AoE skills and single-target skills did not make the dungeons any harder than they are now, just made them take a few seconds longer to run.

    In low-level dungeons the main limitation for really big pulls was the lack of low-level AoE attacks on many classes.

    Pulling everything did not become easier due to TP removal - just a tiny bit quicker.
    (2)

  3. #3
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Millybonk View Post
    I know they were trivial, but you were still limited by the TP costs of your AoEs, thus smaller pulls in general, and even with the now removed TP-gain abilities you were still running dry rather quickly.

    Now with a capable heal + tank you can pull everything up to the first artificial barrier in the dungeon, nuke everything down, repeat.
    What, exactly is your point? Are you saying casters are now less desired in dungeons because melee/rpdps can AoE everything almost as well as the Mdps and are feeling less important or desired in already trivial content. This, when melee/ranged physical have been less desired for AoE since the beginning of this game? What exactly are you getting at? Is it really a valid complaint.
    (2)