Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 79
  1. #51
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Millybonk View Post
    I do enjoy watching your kind in action: No intention to contribute, not a single argument, and yet you felt compelled to post.

    What's your argument again?
    You aren't contributing anything by making this thread either. All of the casters can pull just as much aoe damage as melee, the removal of TP had zero effect on anything. It was a annoying resource and the only time you TP starved yourself was when the other dps in the group did their ST rotation on large trash pulls. This just sounds like you're complaining for the sake of complaining.
    (2)

  2. #52
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Akonyl View Post
    On the one hand, the removal of TP makes me a bit sad because the management aspect was interesting.
    Not to sound rude, but... what excatly was intresting about the "management"? Specially as bard (or paladin) I never really "managed" my TP so much as spam my AoE until I ran out (and then wait for them to fill up again) because that was the only viable way to play. TP were never really about ressource-managment, because you couldnt really manage them - you couldnt switch between MP and TP, you couldnt really refill TP in an intresting way... it was just "either you have them or you dont"
    (6)

  3. #53
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Millybonk View Post
    I know they were trivial, but you were still limited by the TP costs of your AoEs, thus smaller pulls in general, and even with the now removed TP-gain abilities you were still running dry rather quickly.

    Now with a capable heal + tank you can pull everything up to the first artificial barrier in the dungeon, nuke everything down, repeat.
    What, exactly is your point? Are you saying casters are now less desired in dungeons because melee/rpdps can AoE everything almost as well as the Mdps and are feeling less important or desired in already trivial content. This, when melee/ranged physical have been less desired for AoE since the beginning of this game? What exactly are you getting at? Is it really a valid complaint.
    (2)

  4. #54
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Vidu View Post
    Not to sound rude, but... what excatly was intresting about the "management"? Specially as bard (or paladin) I never really "managed" my TP so much as spam my AoE until I ran out (and then wait for them to fill up again) because that was the only viable way to play. TP were never really about ressource-managment, because you couldnt really manage them - you couldnt switch between MP and TP, you couldnt really refill TP in an intresting way... it was just "either you have them or you dont"
    With PLD I'd use Req and HS to cover low TP, sometimes Flash for the tiny mitigation and to keep aggro up. I'd rather have TP management than no TP at all, although what we have now is better than what existed in SB. Ironically if Holy Circle existed in SB PLD at least might have been comfy to use with limited TP.
    (0)

  5. #55
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Millybonk View Post
    With the removal of TP every dungeon is now a speed run, only limited by the amount of healer + tank CDs available for chaining trash pulls.

    It was that way before the TP removal, but now even the lowest common denominator player is able to constantly AoE on a TP class.

    In this new world so to speak having a MP class in your party is a drawback due to:
    1. Cast time due to turret mage design of every MP class, which doesn't do well in a constant chaining of groups + movement
    2. MP costs, which for some reason every MP class still has to pay for AoE damage
    Good. TP is gone, now Physical and Ranged Physical can keep up DPS.
    And now people will stop bickering that somebody isn't doing enough AOE damage because they ran out of TP. Now Invigorate is gone so I have 1 less button to press, 1 less thing to worry about, and I could put a more important or interesting skill there now.
    I see this as an Absolute Win!
    (4)

  6. #56
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gula View Post
    People sharing their opinion on a public forum. So dad. :CCC
    Everybody is entitled to their own Opinion but OP doesn't wanna hear one that disagrees.
    So Dab
    (2)

  7. #57
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Dungeons are no more or less trivial in SHB than they were in SB and HW in my opinion. Sure the TP limit is gone but I never found it to be that big of an issue, especially with goad and invigorate around. More an annoyance at best.

    People already did 'pull everything up to first barrier, aoe down, repeat' in every dungeon regardless of dps composition.
    (0)

  8. #58
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    it is more like before they remove TP, having class/job in the party that AOE relies TP is the drawback
    (0)

  9. #59
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Normal dungeons are just that... normal dungeons. Want something harder? Go do EX Primals or wait for Savage. This is absolutely a non-issue because every job is able to AoE and keep up with even the biggest of pulls.
    (0)



    Baby, tell me, what's your motive?

  10. #60
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Vidu View Post
    Not to sound rude, but... what excatly was intresting about the "management"? Specially as bard (or paladin) I never really "managed" my TP so much as spam my AoE until I ran out (and then wait for them to fill up again) because that was the only viable way to play. TP were never really about ressource-managment, because you couldnt really manage them - you couldnt switch between MP and TP, you couldnt really refill TP in an intresting way... it was just "either you have them or you dont"
    To be fair, the same is true for MP for DPS. Only exception to this is BLM, but that class is specifically built and balanced around "blow through MP, rapid regen MP".
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast