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  1. #61
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Llethander View Post
    Honestly I'm not seeing it. All I see when I think of what is being suggested is the current state of WoW's skill bar wherein all skills can fit on a single toolbar and requires no thought to use. The game literally becomes nothing more than [Press 1 - use oGCD - Press 1 - use oGCD - Press 1 - any oGCD off cooldown? If yes: use oGCD, If no: Wait for GCD - press 1 - Repeat] which is the main reason, paired with an over-arching lack of challenge to the game, why I, and many others based on many threads on the forums, left the game.

    Pruning of abilities is something that can destroy the fun of combat for those of us who actually like having buttons to press instead of mashing one button to win.

    Allow me to finish by linking an article regarding WoW and their revelation on the over-pruning of abilities in their game: https://massivelyop.com/2019/06/22/b...-gone-too-far/



    At this point I will concede that I will neither sway your opinion nor will my opinion be swayed on the matter and any further continuation of this line of discussion is going to be very cyclic in nature.

    I respectfully disagree with your opinion and believe that the idea of pruning abilities beyond what has already been done with the changes brought about in Shadowbringers is not what the game needs.
    Again, button count =/= complexity. The issue wasn't that they lost buttons. The issue was that they lost depth, flavor, and utility through removed actions. WoW's bars weren't "bloated" to begin with, just rather full, and thus in shrinking down from some 34+ buttons (and therefore, in their case, actions) to ~22-28 per spec they lost some complexity (and, more significantly, flavor), because no consolidation (nor compensation) was used when trying to reduce the number of buttons required to play the game. Conflation and fear-mongering does not suddenly turn apples into oranges, as you're attempting to do here.

    Kabooa has never once suggested that we prune abilities. She has suggested adding them. The issue at present is that we're already running 32-34+ necessary hotbar slots, despite anywhere from 2 to ~7 of those slots on any given job belonging to actions that have no need for, nor benefit in having, their own separate key slots, leaving us little space in which to add actual depth. We're playing effectively at modern WoW levels of toolkit depth (greater than some specs and less than some specs), just with far more buttons being consumed in the process, when we could easily support far more depth with the number of keys we have now.

    My own position is that I'd rather see the buttons we have be actual actions in their own right, rather than just parts 1 through 5 of a single action. I'd like Disembowel, for instance, to be more than just Buff/DoT_Combo_Part_II. I'd like combos to be actual combos, wherein one has multiple paths, competitive situationally and preemptively or macro-rotationally, to exploit the synergies of separately useful abilities, rather than a "combo" being merely a rigid sequence that reduces all but one skill in its chain to bloat.
    (1)
    Last edited by Shurrikhan; 08-05-2019 at 04:00 PM.

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