Quote Originally Posted by Llethander View Post
So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
One is no more or less complex than the other. They're exactly the same in that regard.

The difference is that one can now support more actions that add actual depth, rather than costing 1 to 7 buttons for a single linear decision (for which the only claim to distinction is that it, by nature, cannot allow for any nuance).