

No complexity was removed, unless you honestly think sequential button pressing is complex.So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.
Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.
I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
As far as depth and complexity being added, that depends entirely on the nature of the actions you add.
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