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  1. #1
    Player
    Llethander's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Llethander Drae
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    You know what adds more challenge?

    More actions that put conflicting timers and other constraints of their use on each other, which we don't get due to button bloat, which is caused by having combo actions arbitrarily be on different buttons.
    So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

    Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

    I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
    (2)
    Last edited by Llethander; 08-05-2019 at 12:33 PM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llethander View Post
    So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

    Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

    I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
    No complexity was removed, unless you honestly think sequential button pressing is complex.

    As far as depth and complexity being added, that depends entirely on the nature of the actions you add.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Llethander View Post
    So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

    Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

    I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
    One is no more or less complex than the other. They're exactly the same in that regard.

    The difference is that one can now support more actions that add actual depth, rather than costing 1 to 7 buttons for a single linear decision (for which the only claim to distinction is that it, by nature, cannot allow for any nuance).
    (0)