Results -9 to 0 of 61

Threaded View

  1. #31
    Player
    Llethander's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Llethander Drae
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    You know what adds more challenge?

    More actions that put conflicting timers and other constraints of their use on each other, which we don't get due to button bloat, which is caused by having combo actions arbitrarily be on different buttons.
    So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

    Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

    I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
    (2)
    Last edited by Llethander; 08-05-2019 at 12:33 PM.