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  1. #1
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Llethander View Post
    I'm sorry, is this a suggestion to remove buttons to press? Isn't that exactly one of the reasons why WoW is bleeding subscribers? Because the game is so devoid of any form of complexity and/or challenge outside of the very top percentile of progression content that it's borderline boring? I remember the last time I played at the end of Legion... as a healer I had 4 DPS buttons to push - a 1-2 combo, and oGCD, and a spammable AoE and actual healing wasn't any more complex. Talk about snore-fest. And with every expansion release, FFXIV seems to be moving in that direction...

    The last thing we should be advocating for is the complete dumbing down of the game down to the point where we can press 1 button repeatedly to do optimal damage while removing any chance to mess up and bungle our rotation. This sounds to me like the kinda of suggestion someone who would rather the game play itself would make.

    Might as well turn FFXIV into a mobile game while we're at it. Three or four buttons to push for each class, auto-pathing, etc.
    Hey, you know how Dancer doesn't add four dancing buttons, and just changes attacks into them?

    lets not do that. Else Dancer is just a mobile game class.

    (That's you. That's what you sound like.)
    (1)

  2. #2
    Player
    Llethander's Avatar
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    Oct 2013
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    Character
    Llethander Drae
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    Hey, you know how Dancer doesn't add four dancing buttons, and just changes attacks into them?

    lets not do that. Else Dancer is just a mobile game class.

    (That's you. That's what you sound like.)
    Hey, you know how we actually have to press more than one button to play the game?

    Let's not do that. That's too hard, I'd rather play a mobile game.

    (That's you. That's what you sound like.)


    There's a difference between deactivating 4 attack skills to be used as dance skill while ALSO not being able to access almost every other ability the class has for the duration of the Step being used (that's actually a level of complexity in that it makes you think "is this a good time to lock out all my other skills?") and what is being suggested here in removing two attacks and rolling them into an automatic attack chain. I'd rather have to press 3 buttons in sequence than 1 button over and over and over and over and over and over and over and over again.

    The whole reason why they changed DNC main 4 attack skills into the dance steps is because you can't use them when in a step anyway.
    (1)
    Last edited by Llethander; 08-04-2019 at 06:11 PM.

  3. #3
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llethander View Post
    The whole reason why they changed DNC main 4 attack skills into the dance steps is because you can't use them when in a step anyway.
    So why doesn't Gunbreaker's Cartridge Combo work like that? They can't use that outside of starting and continuing said Combo.

    By this same token, -why shouldn't every combo work this way-. Did you know Dragoon has 9 buttons taken up by their combos? That's like 5-6 additional actions -they don't get- because pushing 12345 is so engaging and skillful.
    (1)

  4. #4
    Player
    Llethander's Avatar
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    Oct 2013
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    Llethander Drae
    World
    Goblin
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    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    So why doesn't Gunbreaker's Cartridge Combo work like that? They can't use that outside of starting and continuing said Combo.

    By this same token, -why shouldn't every combo work this way-. Did you know Dragoon has 9 buttons taken up by their combos? That's like 5-6 additional actions -they don't get- because pushing 12345 is so engaging and skillful.
    Because the dance step skills aren't a combo. Perhaps also because they aren't available unless you're in a step and other skills can't be used while in a step. Because those cartridge combo skills and the main rotation can be used at the same time, granted that would be silly because one combo can interrupt the other combo (oh hey, a chance to make a mistake). Maybe if Gunbreaker's cartridge combo locked out the rest of their skills this would be an apples-to-apples comparison but, as it is right now, you're comparing two completely different interactions.

    Having other buttons to press that aren't part of your 1-2-3 or 4-5-6 combo chain add the opportunity to make a mistake. It's a level of challenge (complexity) - albeit a very minor one - that does not exist when all you have to do to play your class is press 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1.

    If you dumb down the game to the point where classes are boring to play you will find that people lose interest and end up leaving for something that isn't mind-numbingly easy.
    (2)
    Last edited by Llethander; 08-05-2019 at 11:47 AM.

  5. #5
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Llethander View Post
    Because the dance step skills aren't a combo. Because those cartridge combo skills and the main rotation can be used at the same time, granted that would be silly because one combo can interrupt the other combo (oh hey, a chance to make a mistake).

    Having other buttons to press that aren't part of your 1-2-3 or 4-5-6 combo chain add the opportunity to make a mistake. It's a level of challenge - albeit a very minor one - that does not exist when all you have to do to play your class is press 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1.
    You know what adds more challenge?

    More actions that put conflicting timers and other constraints of their use on each other, which we don't get due to button bloat, which is caused by having combo actions arbitrarily be on different buttons.
    (1)

  6. #6
    Player
    Llethander's Avatar
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    Llethander Drae
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    Goblin
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    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    You know what adds more challenge?

    More actions that put conflicting timers and other constraints of their use on each other, which we don't get due to button bloat, which is caused by having combo actions arbitrarily be on different buttons.
    So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

    Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

    I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
    (2)
    Last edited by Llethander; 08-05-2019 at 12:33 PM.

  7. #7
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by Llethander View Post
    So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

    Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

    I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
    No complexity was removed, unless you honestly think sequential button pressing is complex.

    As far as depth and complexity being added, that depends entirely on the nature of the actions you add.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Llethander View Post
    So basically what you're saying is instead of pressing 1-2-3 you want us to press 1 far more often and 2-3 far less often. I'm not seeing the extra complexity you're claiming.

    Let's remove buttons so we can add other buttons that basically do the same thing less often but have no direct interaction with the other skills thus removing a layer of complexity while the only complexity being added is a cooldown timer.

    I'm seeing something of a lateral shift leaning towards net loss as opposed to a net gain in your suggestion here.
    One is no more or less complex than the other. They're exactly the same in that regard.

    The difference is that one can now support more actions that add actual depth, rather than costing 1 to 7 buttons for a single linear decision (for which the only claim to distinction is that it, by nature, cannot allow for any nuance).
    (0)

  9. #9
    Player
    Llethander's Avatar
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    Llethander Drae
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    Goblin
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    Sage Lv 90
    Honestly I'm not seeing it. All I see when I think of what is being suggested is the current state of WoW's skill bar wherein all skills can fit on a single toolbar and requires no thought to use. The game literally becomes nothing more than [Press 1 - use oGCD - Press 1 - use oGCD - Press 1 - any oGCD off cooldown? If yes: use oGCD, If no: Wait for GCD - press 1 - Repeat] which is the main reason, paired with an over-arching lack of challenge to the game, why I, and many others based on many threads on the forums, left the game.

    Pruning of abilities is something that can destroy the fun of combat for those of us who actually like having buttons to press instead of mashing one button to win.

    Allow me to finish by linking an article regarding WoW and their revelation on the over-pruning of abilities in their game: https://massivelyop.com/2019/06/22/b...-gone-too-far/

    In last week’s Dev Insights video, Ion Hazzikostas confessed that Blizzard went “too far” on class balance and pruning in the past few expansions. There is clearly some regret over various abilities that were either watered down or removed from the game entirely, and Blizzard may be restoring these in the future, offering more options for hybrid play and stronger class identity.

    “A consistent point of feedback has been the concern that we’ve gone too far,” Hazzikostas said. “And after a lot of reflection and ongoing discussion, ultimately I would like to say that we agree with that feedback. There are places where in Warlords and Legion we were probably too focused on button count as a measure of complexity. There’s a lot more nuance to it than that.”
    At this point I will concede that I will neither sway your opinion nor will my opinion be swayed on the matter and any further continuation of this line of discussion is going to be very cyclic in nature.

    I respectfully disagree with your opinion and believe that the idea of pruning abilities beyond what has already been done with the changes brought about in Shadowbringers is not what the game needs.
    (1)
    Last edited by Llethander; 08-05-2019 at 03:00 PM.

  10. #10
    Player
    Kabooa's Avatar
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    Jace Ossura
    World
    Gilgamesh
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    Goldsmith Lv 100
    Quote Originally Posted by Llethander View Post
    I respectfully disagree with your opinion and believe that the idea of pruning abilities beyond what has already been done with the changes brought about in Shadowbringers is not what the game needs.
    Nothing is being pruned.

    The combos are being consolidated. The individual weaponskills and their effects remain. That's what's being asked for.
    (0)

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