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  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Seraphor View Post
    Because 1, 2 and 3 aren't the same skill.
    They have different effects and utility. Armour Crush extends Huton, Shadowfang inflicts a DoT, etc.
    Spamming one button would make keeping track of which skill you're using incredibly difficult without watching your hotbars all the time.
    I'm sorry to hear that that's incredibly difficult for you. I disagree. If you're not already somewhat watching your hotbars, you'd likely forget "oh no, do I press 2 or 3 next!" instead of "oh no, did I press this button 2 or 3 times?". Your peripheral vision is probably sufficient to tell you if a button is glowing, indicating that the combo isn't complete. Not to mention that the animation and sound effects often make it quite obvious what skill you just used. Or, you know, just remember for 2 seconds. Again, we're hoping for an optional setting. Clearly it isn't for you.

    I'm not sure why skills having different effects and utilities matters, but for the chain combo button change, Ninja would get 3 combo buttons. One would end with Aeolian Edge, one would end with Shadow Fang, and one would end with Armor Crush. Since all of ninja's combos start with the same action, hitting any of those buttons for the first time would advance all three of the combos, you could still switch combos on the fly. I don't see a problem here, but I've already said that I've given up trying to convince people, so I'm merely here to answer your questions, and lay out my own personal opinions.

    Quote Originally Posted by Seraphor View Post
    People are already complaining about jobs being dumbed down, why would you want to take it further?

    If 1-1-1 is not easier to play than 1-2-3, why is it necessary?

    Button bloat isn't an issue, I play on controller and I have more than enough room for all of my skills, and I would hate this because then I'd no longer be able to play via muscle-memory, I'd have to be watching my hotbars instead of the actual fight.
    I disagree that changing 1-2-3 to 1-1-1 is dumbing things down, but I don't find 1-2-3 to be any more or less difficult to perform than 1-1-1.

    Hotbar space.

    I agree that hotbar space is not an issue for most jobs. My MCH has holes in its hotbars all over the place, so do I care about condensing the Clean Shot combo down to 1 button? No, not at all! However, when I setup my darn tank hotbars, while I'll admit they're not overflowing the hotbars yet, they are certainly pushing the boundaries. I'd like to think that most people that play multiple jobs in the same role like to keep similar buttons in similar places. Your 30% mitigation skill goes here. Your can't-die-for-a-few-seconds button goes there. Gap closer, damage up buff, role actions, Limit Break, Sprint, and heck even Duty Action if you really want to. Blah blah blah. Unfortunately, PLD/WAR/DRK have 1 single target combo (PLD/WAR technically have 2 combos, but the difference is a single skill), and 1 AOE combo, while GNB has 2 single target combos and 1 AOE combo. Well, shoot. Where do I even PUT that other 1-2-3 combo? Right now, it lives on my ALT bar, which is usually reserved for actions that don't need to be used very often. I will get used to it, of course (because there is no other option), or maybe I'll even shuffle ALL of my tank hotbars around and find a new spot for it. But condensing 8 buttons down to 3 sure would make setting up my GNB bar a heck of a lot easier, and even make the other tanks feel less bloated.
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    Last edited by Raldo; 07-17-2019 at 01:06 AM.