No, no and no. It'd make dragoon way too boring. You already got heavy thrust removed, so stop killing my favourite job already, okay?
No, no and no. It'd make dragoon way too boring. You already got heavy thrust removed, so stop killing my favourite job already, okay?
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
And create an entire subset of players who think they can just 'spam the attack button' with no consideration of which attack grants them job gauge, or requires a positional, or inflicts a debuff, or maintains a buff.
You will need to keep a constant mental count of how many times you've hit that button, and whether or not you've interrupted a combo.
"I've hit that 7 times, but after the 5th I used another weaponskill, so the next hit should be my buff..."
How is that fun?
And create an entire subset of players who think they can just 'spam the attack button' with no consideration of which attack grants them job gauge, or requires a positional, or inflicts a debuff, or maintains a buff.
You will need to keep a constant mental count of how many times you've hit that button, and whether or not you've interrupted a combo.
"I've hit that 7 times, but after the 5th I used another weaponskill, so the next hit should be my buff..."
How is that fun?
It's even more simple than today. You dont have to think about which button to press after the starter. It's not that you mash one button all the time. And IIRC no kombo consists of more than 4 weapon skills. But your question already tells that you did not have any contact with such system. Or can you imagine a combat being engaging with only 5 skills and 2 buffs?
Go play DNC and then come back and talk to us about simple mindless combos.It's even more simple than today. You dont have to think about which button to press after the starter. It's not that you mash one button all the time. And IIRC no kombo consists of more than 4 weapon skills. But your question already tells that you did not have any contact with such system. Or can you imagine a combat being engaging with only 5 skills and 2 buffs?
Also DRG's combo is 5 buttons long.
No less fun than 123 123 123 123 123.And create an entire subset of players who think they can just 'spam the attack button' with no consideration of which attack grants them job gauge, or requires a positional, or inflicts a debuff, or maintains a buff.
You will need to keep a constant mental count of how many times you've hit that button, and whether or not you've interrupted a combo.
"I've hit that 7 times, but after the 5th I used another weaponskill, so the next hit should be my buff..."
How is that fun?
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