I’ve played on all platforms from PS3 to PS4 to PC, from a 60” television to a 2K monitor. I’ve even played on a 15” laptop screen at one point—my UI has never been cluttered, since this game has a fairly good HUD layout option to arrange it the way I prefer and to reduce clutter to my standards. I also play with controller—and always have—and I have no issue with hotbar space or button bloat.
I don’t find the current system clunky at all. I actually stopped doing PvP because of the skill consolidation added to it (though I only played casually and not competitively, I really enjoyed doing Shatter and Seal Rock). I also think that these chain combos would not work well for any jobs that do not have actual combos (casters, healers, BRD) or for jobs that have RNG proc-based systems (BRD again, DNC, RDM).
In an interview that talked about moving the PvP system into PvE, Yoshida said that he had no plans to do this; and that the reason it was added to PvP was because players need to focus more on strategizing to overcome opposing teams as opposed to focusing on optimization and rotations to kill a single boss. Especially since a lot of the decisions can be very split-second in PvP, and they wanted to make that easier on the players. PvE content is highly scripted by comparison, therefore there is no need for the same types of split-second decision making that PvP calls for.
EDIT: Here’s the question from the interview, which was a Korean Q&A done in early October 2018.
Source: https://docs.google.com/document/d/1...mIIE64ca0/editQ: Can we have PvE skill combos like how PvP chains the skill combos? The number of skills we have to put definitely has been lesser since Stormblood but it feels like more can be done.
Y: If that happens, skill combo would be too simple and easy. Additionally, PvP uses simplified skill combos because we want to pinpoint the players’ focus on broader perspective of battle than using the skills in order. PvE combat environment is a lot different from PvP, where players need room in between combos to respond to various situations in the raids. That’s one of the reasons why we are keeping the the way of skill sets structured.
In other perspective, the development team already saw that the number of skills are reaching the capacity in terms of system limit. Instead of increasing the number of skills, we are planning to replace the skills or alter the skill that are rarely used instead. You won’t expect the number of skills surging back in the near future.