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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Llethander View Post
    The whole reason why they changed DNC main 4 attack skills into the dance steps is because you can't use them when in a step anyway.
    So why doesn't Gunbreaker's Cartridge Combo work like that? They can't use that outside of starting and continuing said Combo.

    By this same token, -why shouldn't every combo work this way-. Did you know Dragoon has 9 buttons taken up by their combos? That's like 5-6 additional actions -they don't get- because pushing 12345 is so engaging and skillful.
    (1)

  2. #2
    Player
    Llethander's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Llethander Drae
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    So why doesn't Gunbreaker's Cartridge Combo work like that? They can't use that outside of starting and continuing said Combo.

    By this same token, -why shouldn't every combo work this way-. Did you know Dragoon has 9 buttons taken up by their combos? That's like 5-6 additional actions -they don't get- because pushing 12345 is so engaging and skillful.
    Because the dance step skills aren't a combo. Perhaps also because they aren't available unless you're in a step and other skills can't be used while in a step. Because those cartridge combo skills and the main rotation can be used at the same time, granted that would be silly because one combo can interrupt the other combo (oh hey, a chance to make a mistake). Maybe if Gunbreaker's cartridge combo locked out the rest of their skills this would be an apples-to-apples comparison but, as it is right now, you're comparing two completely different interactions.

    Having other buttons to press that aren't part of your 1-2-3 or 4-5-6 combo chain add the opportunity to make a mistake. It's a level of challenge (complexity) - albeit a very minor one - that does not exist when all you have to do to play your class is press 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1.

    If you dumb down the game to the point where classes are boring to play you will find that people lose interest and end up leaving for something that isn't mind-numbingly easy.
    (2)
    Last edited by Llethander; 08-05-2019 at 11:47 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Llethander View Post
    I'm sorry, is this a suggestion to remove buttons to press? Isn't that exactly one of the reasons why WoW is bleeding subscribers?
    No, if anything the addition of bloat in place of meaningful skills did that.

    Think of it like removing Assassinate except as an unlock from a one-minute CD, just so you can have two buttons for the actions of one. That kind of stuff. Oh, and adding Protect to every class, because we all love buffs we have to hit every thirty minutes and after each death so that a rez requires a global from every class in the raid to be returned to full strength, right?
    (0)

  4. #4
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    This change definetely has to be done, otherwise having it done with PvP would be completely pointless.
    You cant say for PvE content that this feature would make the gameplay of cerrtain classes too easy while being able to save your face with the same arguments when you look then at PvP, because these arguments destroy them self immediately as long PvE znd PvP classes are played differently to to PvP having actually Chain Combos, while PvE content doesn't have them. Its just plain simply unlogical double morals here to defendthat classes shouldn't receive the improval of PvE class design via Chain Combos, when exactly what people want already exists partially in the game, becaus miraculously are the same people not wanting to have this feature in PvE totally fine with it for PvP - hmm just why???


    Chain Combos would massively help to shrink down classes with currently too many skills, to get back some skillslot space, what is especially needed for PS4 players to don't have to swap permanently in combat between 3 or more skillbars, what can be not only very annoying to to, but unneccesary skillbar swapping prevents also from losing your attention and focus on the actual battle eventually, because of looking at a wrong moment at your skillbar in search of a skill you want to use instead of watching the battle in front of you

    Pressing 1-1-1 is in no way more difficult than 1-2-3, the difference ist only, 1-2-3 wastes 2 skill slots more than neccessary >_<
    Two potential skill slots that could betheoratically rather used for more interesting better designed skills to complement and expand or enhance the gameplay of the jobs

    Monks is a very good example for that, made extra an updated redesign concept for that based on the Shadowbringer Changes, how I'd love to see this class getting changed to become more martial artistic with the help of 4 different chain combos, while filling up created holes with new skills and mechanics plus a lttle dream example for how i'd love this class to be like with the next expasion when we are going to get Lvl 90 then

    That SE isnt fearing to do complete class overworks to make them better have they just proven with the machinist.
    So I see no point why they shouldn't do that too with every class every now n then, like for example with the monk when getting redesigned with the feature of chain combos in mind to make this class an even better and more authentic martial artist, than ever before ,which is able to link one chain skill combo into an other in a row then, letting the gameplay come this way a bit closer to Xell Dincht from FF8, who links his skills with his limit attack to a long enemy crushing chain combo
    (0)

  5. #5
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    No, I. Fearful ill fall asleep while playing because I'll be mashing 1 or 2 buttons nom stop
    (2)

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