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  1. #51
    Player
    TimeraiderGaranyi's Avatar
    Join Date
    Mar 2015
    Posts
    48
    Character
    Timeraider Garanyi
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KageTokage View Post
    I'd trust FFLogs better then the parses of random players because the EX trials are lenient enough to allow for very subpar DPS to still get a clear.

    Optimally, NIN was mentioned as the only DPS that should be pulling around 9K. Everything else (Save for DNC which is significantly lower still) should be pulling around 2-3K more then that.
    Ok, well.. for the sake of fflogs let us then check the actual ffdata.
    First we simply scroll down. Due to massive RNG and bullshit tactics affecting the data.. its always bad to use the top 3.
    So... titania and innocence.. BLM and Samurai both at the bottom of the first page (aka, #100). Ow look.. 200-500 dps difference only
    100 to far away from the top?
    Fine.. #50 then.. ow, look.. 600 dps only.

    As much as i agree that Samurai and BLM should be about equal dps and if they buffed it just slightly more to get it 100% exact... OP talking about how other dps is doing so much better than Samurai by taking some rng freak dps logs, Cant say i fully agree with his point like that.

    If he had ANY other points except for the maximal limit of dps as seen atm on fflogs, i would have fully agreed and not argued.
    (0)
    Yep ...... This surely would be a good place to place a famous quote...
    But lets not.


  2. #52
    Player
    Hacchan's Avatar
    Join Date
    Aug 2013
    Location
    Yamete gomenasai
    Posts
    54
    Character
    Fei Soulstar
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TimeraiderGaranyi View Post
    Ah, this explains all those 14k dps Sams i see at Titania and Innocence extreme then while the BLMs and most other dps (except for dragoon) tend to pull closer to 8k-9k...

    Yes... i am doubting the validity of fflogs atm. Its to early and not enough different logs yet.
    FFLOGS are currently bloated and somewhat unreliable since most of them are padded to hell with DNC + AST Card on 1 player and the occasional DRG, so take them with a grain of salt. So if you see a SAM in the 14k at the end of the fight they probably got boosted like hell. As for BLM, they can easily pull into the 11k without being focused by buff so they probably were pretty bad (except maybe for innocence since they have to move a lot more compared to titania)

    Quote Originally Posted by TimeraiderGaranyi View Post
    Ok, well.. for the sake of fflogs let us then check the actual ffdata.
    First we simply scroll down. Due to massive RNG and bullshit tactics affecting the data.. its always bad to use the top 3.
    So... titania and innocence.. BLM and Samurai both at the bottom of the first page (aka, #100). Ow look.. 200-500 dps difference only
    100 to far away from the top?
    Fine.. #50 then.. ow, look.. 600 dps only.

    As much as i agree that Samurai and BLM should be about equal dps and if they buffed it just slightly more to get it 100% exact... OP talking about how other dps is doing so much better than Samurai by taking some rng freak dps logs, Cant say i fully agree with his point like that.

    If he had ANY other points except for the maximal limit of dps as seen atm on fflogs, i would have fully agreed and not argued.
    The thing is you can't really count on the current 'stat' ranking since they can vary drastically but they give an average idea of how the classes handles atm . The problem here is that OP took those stats WAY too early to be of any value since most players aren't up to the content, geared or used to the new openers and slight changes. But it doesn't change the fact that, at the moment, SAM is under tuned with how close some of the other dps are.
    (0)
    Last edited by Hacchan; 07-17-2019 at 08:12 AM.

  3. #53
    Player
    Leifei's Avatar
    Join Date
    Aug 2017
    Posts
    223
    Character
    Seijuro Kibagami
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Heh, bump this thread. After looking at the adjustments across the board. Samurai is most likely still in a bad position. MNK received many quality of life enhancements when it was already in a great position. As it stands many people aren't going to want a Samurai in their raid groups given the other melee DPS options(DRG and MNK). Granted I don't have the hard data yet to back up my claims as this adjustment just came out, but I'm sure that I'm correct in my assessment.
    (1)

  4. #54
    Player
    RidiculouslyComplicated's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Mid Nightmare
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Leifei View Post
    Heh, bump this thread. After looking at the adjustments across the board. Samurai is most likely still in a bad position. MNK received many quality of life enhancements when it was already in a great position. As it stands many people aren't going to want a Samurai in their raid groups given the other melee DPS options(DRG and MNK). Granted I don't have the hard data yet to back up my claims as this adjustment just came out, but I'm sure that I'm correct in my assessment.
    Considering monk got buffed and Samurai obtained... 60 potency per 60s? Yeah. Probably.
    (0)

  5. #55
    Player
    Yandere-chan's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    126
    Character
    Elenore Baker
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RidiculouslyComplicated View Post
    Considering monk got buffed and Samurai obtained... 60 potency per 60s? Yeah. Probably.
    Eh, not sure. Hagakure means your opening will always be consistent. 55 vs 60 sec Meikyo Shisui's is a bump, instant cast Tsubame-gaeshi is nice. Single meditation Shoha is 100 instead of 50. And for slightly larger windows, 300 for two mediation procs. Each change is small, but all together Samurai was buffed. More so than Ninja was imo, not that Ninja got much of a buff.
    (0)

  6. #56
    Player
    RidiculouslyComplicated's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Mid Nightmare
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yandere-chan View Post
    Eh, not sure. Hagakure means your opening will always be consistent. 55 vs 60 sec Meikyo Shisui's is a bump, instant cast Tsubame-gaeshi is nice. Single meditation Shoha is 100 instead of 50. And for slightly larger windows, 300 for two mediation procs. Each change is small, but all together Samurai was buffed. More so than Ninja was imo, not that Ninja got much of a buff.
    Gust slashes change was about 200 overall dps which is a significant, albeit very very very underwhelming change for ninja. I would argue that the Sam changes equate to far less than 200 dps over the fight. However, since this thread is about Sam issues I don't think comparing it to the most shafted melee dps who obviously needs help is useful, so I'll leave it at that.

    While I do love quality of life changes (And I cannot deny Sam was buffed, obviously) it doesn't end up changing Sam's position in the meta because they did not prevent you from reaching the maximum damage when you had experience with the fight. Tsubame having a cast is an inconvenience, not something that would lower your damage in most circumstances and if it did it was poor planning on your part. It's useful to be instant but also shows a glaring issue that since Tsubame is an ability on the GCD you now have to feel quite awkward as you sit through the entire 2.5 second gcd to use your next skill (Usually after Tsubame you've just used a Senei, meikyo etc so your kenki it probably too low to use multiple shintens).

    In regards to Shoha; before the changes Shoha was around 0.2-0.3% of your damage and now I would not think it significantly higher as you merely gained 50 pot for every fishing window (so 500 potency over a fight, optimally) and that is if you are able to... "obtain" (Let's put it this way) when every server tick is, without losing your auto attack. The thing is here is if you can target the boss but cannot be in melee reach for 1-2 GCDs then you should be using Enpi, not Shoha (100 pot + 10 kenki with a shorter time per gain than a shoha stack) which means, for example, in a fight like e1 savage you get two useful meditate (>2 stacks) each fight. The exception here is if you would cancel a combo finisher or drop a buff to use enpi as meditate becomes the lesser of two evils.

    Hagakure being back is nice but there are only three real uses for it; disposing of a sen you would need to overwrite otherwise, as you want to be at 3 sen when tsubame comes off cooldown, resetting sen as your raid buff window is coming up (i.e. after adds on e1) or lastly, using it at the end of the fight when you would not be able to build another Midare (End of fight <9 GCDS). Anything else is a big loss in damage as just because your Midare is lacking one of the buffs does not mean it is better to exchange that sen for 5-15 kenki. Hagakure serves it's purpose and I wasn't a mega fan of shinten spam so I don't think Hagakure needs any changes.

    Changes I would like to see would likely be some kind of shoha stacking mechanism based on Iaijutsu as this would both provide a constant use for the animation as well as provide a possibly more significant shift in damage. If we were to go beyond that, 2 tsubame charges (Even if one doesn't begin to charge until the fight starts) would also alleviate a lot of drifting issues Samurai experiences with the raid buff window, which is what Meikyo's 60->55 sec cd was meant to help with. This would be an additional 1200 potency over the entire fight, or less than 2 potency per second in a ten minute encounter.

    I don't need Samurai to be a must pick or overpowered but it would be nice if it didn't take until 5.5 (just like stormblood) for samurai to not be considered a meme pick in PF. Black mages have managed it, why not us? Even if that means that playing Samurai at a top level has to become more difficult to compensate the higher damage.

    My post is a bit lengthy, but I figured I'd write it out anyway.
    (1)
    Last edited by RidiculouslyComplicated; 07-31-2019 at 08:45 PM.

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